On the issue of holes

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marcel
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Re: On the issue of holes

Post by marcel »

I am sure this is a stupid question but how do you get the holes in the plane then? I really don't get that...
edit the plane and erase some faces. It was just an example but there are many method to avoid problem of holes.

Specialized software saves time, but if it is to move from one software to another, this can be longer. It depends on the complexity of the work involved. For simple things it is better to stay on the same software. for complex things, the use of several software is useful. I prefer to stay in truespace as possible but i find Rayman is right too. We are different. The problem is knowing what software you really want to use and you can't know that before try sketchup or other soft. Then you will know what to do. As Rayman said, you lose time to learn but you win time for futur project.
Design - illustration - Animation
http://www.crea-vision.fr
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RAYMAN
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Re: On the issue of holes

Post by RAYMAN »

Sketchup modelm imports well into Gmax see screenshot...

I put up a simple Sketchup tutorial the first one in a row... !
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compPanda
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Re: On the issue of holes

Post by compPanda »

RAYMAN wrote:Sketchup modelm imports well into Gmax see screenshot...

I put up a simple Sketchup tutorial the first one in a row... !
Thank you for your help Rayman. I will try this when I get to my home computer - I can't get gMax to be installed on my Vista machine off some reason (it says that I have VirtualPC 2007 installed already, whatever that has to do with this...).
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RAYMAN
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Re: On the issue of holes

Post by RAYMAN »

Your welcome ! maybe its not a Vista related problem but Gmax´s habit of using the cookie for starting it which can
be the problem....
chamaeleon
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Re: On the issue of holes

Post by chamaeleon »

The problem in the opening post looks like a gouraud shading issue to me, with the different points in the polygons being assigned radically different amounts of light, maybe due to the orientation (facing or not facing light sources) of each polygon each vertex is associated with (more than one it seems), resulting in color changes as the algorithm interpolates the color values inside the polygon. Then again, I might be so wrong it's not even a tree I'm barking up.
Jimmer
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Re: On the issue of holes

Post by Jimmer »

I get this same effect from time to time in the REAL TIME view
when driilling... (ts6.6) its probably due to a slight math offset
(rounding out) when creating the holed out surface. Also, the
real time display is a bit sloppy (for redraw speed) too. When
this occures and it happens to me too... It still renders out FINE in
(LightWorks). Or it has so far....
Jimmer
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Re: On the issue of holes

Post by Jimmer »

Oh, yea!!! Also,the VERY NICE thing about the booleans in trueSpace is
that when you do- do a boolean like this it creates a SINGLE poly. Which
can be extruded, beveled ect... (Your not left with lots of triangles
and extra edges all over the place)....
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