Hi I'm the new guy--
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- Marine
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Hi I'm the new guy--
Hi I'm new to Truespace (although I've had it on my PC for years and tried messing with it a few times) and I'm a complete novice when it comes to modeling. Does anyone here have some good advice for me on the best way to get started on my long road to learning it?
- BNG
- Chief Warrant Officer
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Re: Hi I'm the new guy--
I learned Truespace just by playing around with the software itself. Of course, I started out with an older version of TS. The model tab side of 7.6 and 7.61 are what TS used to feel like before the newer user interface introduced with version 7.5 was adopted by Caligari the company that made Truespace. I would suggest using the model side of TS as many tutorials were made for the older versions of TS.
TS is not really hard to learn once you get used to the icon based modeling tools that TS uses. Most people learn the editing tools by working with the premade objects like cubes, and the other basic shapes that can be used to place 3d objects in the TS work space. Once an object is place in the work space you right click the objects to edit them. Then you can do all kinds of cool things like extrude faces, rescale them, add new edges, there are quite a few options in the edit mode of TS.
Many of the icons can be right clicked to adjust tool precision settings as well. The same thing is used to adjust the basic primitive shapes to change things like increase or decrease the detail level of the objects themselves. Almost 90 % of everything can be adjusted to some level by simple right mouse clicking.
Unlike many other modeling tools TS auto applies UV mapping based on the primitive shapes themselves and the UV map editor is fairly simple to use as well is you plan on adding textures to your 3d models; there's also an option to link the UV map to an external paint program to export the map itself for custom painting and application to your models in TS; painted maps are applied in TS once you save the texture in the paint program itself.
TS, also has a fairly simple IK based animation recorder to help animate your models as well. Once you enter a frame range and set key frames TS will remember what did and when you playback the animation TS will move the model as you play it back. You can also playback the animation frame by frame set more key frames and adjust the models shapes in the TS Scene Editor; this handy tool shows the models parts in tree like manner where you can drag and drop shapes together to form connected objects. The key frame window in the scene editor can also be made visible to the right side of the scene editor window.
TS, has a lot more to it but I found that just playing around with it is easy and you can read up on the help file to learn more as you progress. You Tube has a ton of tutorial videos that you can watch online too. Welcome to the forum and feel free to ask for help if you need it. Leroy.
PS: Here's a link to the help file for older versions of TS like the model tab side of TS. It's CHM file but it covers a lot of useful information about the modeling tools in TS. > http://gamespacelite.freeforums.org/cal ... -t444.html" onclick="window.open(this.href);return false;
There's also a PDF version for the newer 7.6 version. I forget the web link but search this site for a link to the PDF for 7.6x.
TS is not really hard to learn once you get used to the icon based modeling tools that TS uses. Most people learn the editing tools by working with the premade objects like cubes, and the other basic shapes that can be used to place 3d objects in the TS work space. Once an object is place in the work space you right click the objects to edit them. Then you can do all kinds of cool things like extrude faces, rescale them, add new edges, there are quite a few options in the edit mode of TS.
Many of the icons can be right clicked to adjust tool precision settings as well. The same thing is used to adjust the basic primitive shapes to change things like increase or decrease the detail level of the objects themselves. Almost 90 % of everything can be adjusted to some level by simple right mouse clicking.
Unlike many other modeling tools TS auto applies UV mapping based on the primitive shapes themselves and the UV map editor is fairly simple to use as well is you plan on adding textures to your 3d models; there's also an option to link the UV map to an external paint program to export the map itself for custom painting and application to your models in TS; painted maps are applied in TS once you save the texture in the paint program itself.
TS, also has a fairly simple IK based animation recorder to help animate your models as well. Once you enter a frame range and set key frames TS will remember what did and when you playback the animation TS will move the model as you play it back. You can also playback the animation frame by frame set more key frames and adjust the models shapes in the TS Scene Editor; this handy tool shows the models parts in tree like manner where you can drag and drop shapes together to form connected objects. The key frame window in the scene editor can also be made visible to the right side of the scene editor window.
TS, has a lot more to it but I found that just playing around with it is easy and you can read up on the help file to learn more as you progress. You Tube has a ton of tutorial videos that you can watch online too. Welcome to the forum and feel free to ask for help if you need it. Leroy.
PS: Here's a link to the help file for older versions of TS like the model tab side of TS. It's CHM file but it covers a lot of useful information about the modeling tools in TS. > http://gamespacelite.freeforums.org/cal ... -t444.html" onclick="window.open(this.href);return false;
There's also a PDF version for the newer 7.6 version. I forget the web link but search this site for a link to the PDF for 7.6x.
Casual Truespace 3D modeling hobbyist. My Truespace blog and simple 3d Modeling Tutorials for Casual Model Makers.
- clintonman
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Re: Hi I'm the new guy--
Here's a couple of tutorial links. They have mostly the same tutorials, but the first and second links are downloadable tutorials and the third is a combination of downloadable and youtube videos.
http://kabrite.com/truespace/?page_id=16" onclick="window.open(this.href);return false;
http://united3dartists.com/forum/vi ... =19&t=4960" onclick="window.open(this.href);return false;
http://clintons3d.com/tutorials/caligari.html" onclick="window.open(this.href);return false;
edit: forgot to mention I always liked the 3DBuzz tutorials so here's a direct link
http://clintons3d.com/tutorials/gs3dbuzz/gamespace.htm" onclick="window.open(this.href);return false;
http://kabrite.com/truespace/?page_id=16" onclick="window.open(this.href);return false;
http://united3dartists.com/forum/vi ... =19&t=4960" onclick="window.open(this.href);return false;
http://clintons3d.com/tutorials/caligari.html" onclick="window.open(this.href);return false;
edit: forgot to mention I always liked the 3DBuzz tutorials so here's a direct link
http://clintons3d.com/tutorials/gs3dbuzz/gamespace.htm" onclick="window.open(this.href);return false;
- seppgirty
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Re: Hi I'm the new guy--
I say to start with the 3d buzz tutorials. you can download them from clintons site here.
http://clintons3d.com/tutorials/gs3dbuzz/gamespace.htm
They are for gamespace but also work in ts 6.6.. They are fun, very clear, and you get to make a character. Once you do these tutorials you will be able to zip around in TS. You MUST do these first.....
http://clintons3d.com/tutorials/gs3dbuzz/gamespace.htm
They are for gamespace but also work in ts 6.6.. They are fun, very clear, and you get to make a character. Once you do these tutorials you will be able to zip around in TS. You MUST do these first.....
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com