Thanks guys for all the insight and advice! It was sometimes hard to swallow, but all very wise. I am still young, ambitious and yes, sometimes can get a bit carried away.
It would be cool to get to a level of production where studios like Weta Workshops or Pixar or Dreamworks has the luxury to develop their own software and platforms according to their needs. In house software.... But that will be a dream a long way away........
I tend to agree with using current software and the like, as I do it myself, from vue to autodesk's mudbox and softimage among other software.
My goals are really what I mentioned above, the whole GPU rendering and the time saved. Ease of use, ease to learn, and artistic funcionality, smart rigging, and the get go from work to animation to a final product in no time, fast enough to keep the imagination pumping without being bogged down by the technical. Do do this, I'll follow your advice and I'll keep my production line up to date with current software in the market today. Your advice is very good.
Concerning GPU, I will play with TS as a hobbie, but for produciton, I will try convince my work to invest in Thea or Octane. I will keep with those programs and their progress.
Considering Blender, I will wait a little more till the UI is a bit better and the next release with an official Cycles plugin.
http://www.cgcookie.com/blender/2011/09 ... er-engine/
But I'd love to delve into it eventually.. but considering it's learning curve, seriously the whole idea of migrating to and learning Blender seems daunting! But maybe for legal (piracy is big here..) and production costs in SA to the world, it may be a good idea.
It would also be good to try plant ideas of a true rag-doll type IK rigs like TS in blender, then I'd use the program hands down! I could try focus on developing that already... Then the whole dream of in house software COULD become something with Blender.
Considering polygon modelling, indeed, TS is a worthy tool to still keep.
I'm still learning what my workflow is, trying out different programs, methods, production processes, and trying to get a good looking, easy and fast render times and productions without the need of Renderfarms and without a steep learning curve.
But thanks everyone for the advice.
I guess the whole focus of the forums could eventually shift from TS to other software, tech help, tutorials, scripts, plugins, development, etc with the whole idea of producing art or helping production and inspiring, encouraging etc.. instead of just TS followers/TS ex users.......
I like this place.