Rotate all objects inside a group

Technical questions, etc..
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the_ant
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Rotate all objects inside a group

Post by the_ant » 11 Aug 2017, 14:05

Hi all of you

i must rotate all object (tree projection images with alpha) inside a group to have all in front of different cameras for different renderings.

Is there an althernative way (plugin or actions) instead of open the group and assign right rotation to every obj with SJ Cut'n'Paste?

Thanks! :bananahi:

Rotate all objects inside a group.jpg

clintonman
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Re: Rotate all objects inside a group

Post by clintonman » 11 Aug 2017, 23:10

You can use the look at button but you still have to do one by one. You can make a special object whose only function is to have the items look at it, then you can move that object behind each of the cameras as needed.
Clinton Reese

http://clintons3d.com

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the_ant
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Re: Rotate all objects inside a group

Post by the_ant » 15 Aug 2017, 13:22

Thanks a lot Clinton(Guru)man !!! :worship:

I'll do that as you suggested....though...

....my dream was a button (in a plugin) that could transform an "extra-obj" in a "look-at obj" for all objects

in a group or specific layer...

Do you think someone could have done that (or do in next-future)??..... :roll: :mrgreen:

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spacekdet
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Re: Rotate all objects inside a group

Post by spacekdet » 15 Aug 2017, 23:39

Pretty sure you can assign the camera itself as the look-at target (as long as you create one and aren't just using a viewpoint)
Select each sub-object, Look-At, then click the camera. I think it aligns along the Z axis of the object that 'does the looking' so if your tree planes flip when you assign the Look At target, check their axis orientation (Click the Axis tool to make axes visible/editable; click again to hide/return to object edit.)
It may also make a difference if you are grouping the tree planes as 'Siblings' or 'Children'.

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