Newbie question.
I want to load blueprints to follow while modeling in TS. Is the Bake Texture option the best way to make them visible and if so, how do I do it? One of the Tuts I followed was for a low-energy light bulb and that was the method used.
Thanks
Baked Textures
- spacekdet
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Re: Baked Textures
There are a couple ways.
One is just to set the blueprint as the background image. Works fine as long as the aspect ratio matches the screen. If it doesn't there will be some stretching/squashing and you probably don't want that.
Obviously if it's a top down/plan blueprint it'll only line up using a Top View window.
If you have side or front view blueprints they'll only line up in the respective view windows.
You can keep swapping out the background image depending on what view you're working in but this can be tedious
The other method involves setting up some planes that you use as templates, and apply your blueprint to the planes as a material. While it takes longer to set up it's usually easier because no matter what view you're using you'll be able to see the appropriate blueprint template.
There are some tutorial videos on youtube lifted from the old Caligari website that show how to do this.
These were all originally from various artists/authors and unfortunately now are all uncredited.
Start here: http://www.youtube.com/user/truespacefree/videos and dig down a few pages.
Look for the Modeling a fish tutorial called: " CH1 3 Image Template " there are several videos in this Chapter that may help.
The "illustration 01" thru " illustration24" series on modeling a computer mouse also covers using planes as templates.
One is just to set the blueprint as the background image. Works fine as long as the aspect ratio matches the screen. If it doesn't there will be some stretching/squashing and you probably don't want that.
Obviously if it's a top down/plan blueprint it'll only line up using a Top View window.
If you have side or front view blueprints they'll only line up in the respective view windows.
You can keep swapping out the background image depending on what view you're working in but this can be tedious
The other method involves setting up some planes that you use as templates, and apply your blueprint to the planes as a material. While it takes longer to set up it's usually easier because no matter what view you're using you'll be able to see the appropriate blueprint template.
There are some tutorial videos on youtube lifted from the old Caligari website that show how to do this.
These were all originally from various artists/authors and unfortunately now are all uncredited.
Start here: http://www.youtube.com/user/truespacefree/videos and dig down a few pages.
Look for the Modeling a fish tutorial called: " CH1 3 Image Template " there are several videos in this Chapter that may help.
The "illustration 01" thru " illustration24" series on modeling a computer mouse also covers using planes as templates.
Re: Baked Textures
And from spacekdet's web page:
Using Reference Planes in trueSpace 7. A tutorial by Jack Edwards.
http://www.spacekdet.com/tutorials/refpl8n/" onclick="window.open(this.href);return false;
Using Reference Planes in trueSpace 7. A tutorial by Jack Edwards.
http://www.spacekdet.com/tutorials/refpl8n/" onclick="window.open(this.href);return false;
Re: Baked Textures
Thanks, I will give it a go.
- clintonman
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Re: Baked Textures
One more tutorial that uses the image planes method.
http://www.clintons3d.com/tutorials/gs3 ... espace.htm" onclick="window.open(this.href);return false;
http://www.clintons3d.com/tutorials/gs3 ... espace.htm" onclick="window.open(this.href);return false;