Vibrator
If you wish to animate your objects with the
Vibrator
You must add the OwnerMatrix to the Keying
panel first before Linking the objects
Select the Object or Objects that you want
to link the Vibrator to and select the
Link to Selected Objects button.
Note:
Roll is not connected and has no use due to
issues with Cameras and Lights.
If you want to try it, hook up the BinaryOpRoll 'Result' to the Euler 'roll' attributes
inside the Vibrator object.
tS7.61 Vibrator
tS7.61 Vibrator
- Attachments
-
- Vibrator.RsObj
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