True object oriented coordinate widget for mesh edit mode

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clintonman
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True object oriented coordinate widget for mesh edit mode

Post by clintonman »

Model coordinate system in mesh edit mode orients the widget to the selection. This script adds a button to toggle the mode to a true object oriented widget. The button toggles the mode to keep the selection oriented widget option and because it will interfere with the tangent coordinate mode.

edit: fix link
http://clintons3d.com/plugins/truespace ... index.html
Last edited by clintonman on 29 Sep 2019, 19:03, edited 1 time in total.
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Re: True object oriented coordinate widget for mesh edit mode

Post by clintonman »

Update 2016
added some scaling controls to auto size between the 2 modes

Update 2017
only maintains the standard point edit widget size when switching because the "true" object space widget visually scales with the viewport zoom instead of maintaining a set size.
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Re: True object oriented coordinate widget for mesh edit mode

Post by clintonman »

September 2019
Fixed the widget scaling issue. It now maintains proper size when moving the view in and out.

Edit: correct link

http://clintons3d.com/plugins/truespace ... index.html
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Re: True object oriented coordinate widget for mesh edit mode

Post by trueBlue »

Special request :)
With your save selection script, also save user's present Coordinate mode.
Next enable Object Coordinate mode before pivoting the widget.
Then with the toggle, restore the user's previous Coordinate mode.

Also is it possible to use your
Fixed the widget scaling issue. It now maintains proper size when moving the view in and out
with all of the Widgets?
Sure dose suck when the widgets move out of bounds.
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Re: True object oriented coordinate widget for mesh edit mode

Post by clintonman »

March 2020 Update:
meshEditObjectCoordinatesWidget.jpg

changed some confusing node names
added a mode indicator

The large cyan center indicates that the true object orient mode is active, so it's easier to avoid accidentally using it in tangent space mode.
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Re: True object oriented coordinate widget for mesh edit mode

Post by clintonman »

Test changes for the UU version of the widget.

Removes the restore coordinate system code.
Removes the widget nodes restricting the coordinate mode
Adds script to switch coordinate mode back to default
Conversion script to make tangent buttons switch the coordinate mode to default

MeshObjectCoordinateSystem - replaces the script in /Scripts/CustomCommands

Update Mesh Coord Tangent Coord - updates the buttons and point edit widgets
some toolbars may need to be set to 1D then back to 2D to see the changes
Attachments
MeshObjectCoordinateSystem.RsObj
(25.4 KiB) Downloaded 111 times
Update Mesh Coord Tangent Coord.RsObj
(7.27 KiB) Downloaded 113 times
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Re: True object oriented coordinate widget for mesh edit mode

Post by clintonman »

August 16 2021 Update

more undo friendly
smaller blue center to match unofficial update version
hooks to use modified tangent coord button which turns off the Mesh Object Coordinate System
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Re: True object oriented coordinate widget for mesh edit mode

Post by clintonman »

September 7, 2021 Update

works with the new consolidated pe widgets
button icon from UU
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