Model coordinate system in mesh edit mode orients the widget to the selection. This script adds a button to toggle the mode to a true object oriented widget. The button toggles the mode to keep the selection oriented widget option and because it will interfere with the tangent coordinate mode.
edit: fix link
http://clintons3d.com/plugins/truespace ... index.html
True object oriented coordinate widget for mesh edit mode
- clintonman
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True object oriented coordinate widget for mesh edit mode
Last edited by clintonman on 29 Sep 2019, 19:03, edited 1 time in total.
- clintonman
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Re: True object oriented coordinate widget for mesh edit mode
Update 2016
added some scaling controls to auto size between the 2 modes
Update 2017
only maintains the standard point edit widget size when switching because the "true" object space widget visually scales with the viewport zoom instead of maintaining a set size.
added some scaling controls to auto size between the 2 modes
Update 2017
only maintains the standard point edit widget size when switching because the "true" object space widget visually scales with the viewport zoom instead of maintaining a set size.
- clintonman
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Re: True object oriented coordinate widget for mesh edit mode
September 2019
Fixed the widget scaling issue. It now maintains proper size when moving the view in and out.
Edit: correct link
http://clintons3d.com/plugins/truespace ... index.html
Fixed the widget scaling issue. It now maintains proper size when moving the view in and out.
Edit: correct link
http://clintons3d.com/plugins/truespace ... index.html
Re: True object oriented coordinate widget for mesh edit mode
Special request
With your save selection script, also save user's present Coordinate mode.
Next enable Object Coordinate mode before pivoting the widget.
Then with the toggle, restore the user's previous Coordinate mode.
Also is it possible to use your
Sure dose suck when the widgets move out of bounds.
With your save selection script, also save user's present Coordinate mode.
Next enable Object Coordinate mode before pivoting the widget.
Then with the toggle, restore the user's previous Coordinate mode.
Also is it possible to use your
with all of the Widgets?Fixed the widget scaling issue. It now maintains proper size when moving the view in and out
Sure dose suck when the widgets move out of bounds.
- clintonman
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Re: True object oriented coordinate widget for mesh edit mode
March 2020 Update:
changed some confusing node names
added a mode indicator
The large cyan center indicates that the true object orient mode is active, so it's easier to avoid accidentally using it in tangent space mode.
changed some confusing node names
added a mode indicator
The large cyan center indicates that the true object orient mode is active, so it's easier to avoid accidentally using it in tangent space mode.
- clintonman
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Re: True object oriented coordinate widget for mesh edit mode
Test changes for the UU version of the widget.
Removes the restore coordinate system code.
Removes the widget nodes restricting the coordinate mode
Adds script to switch coordinate mode back to default
Conversion script to make tangent buttons switch the coordinate mode to default
MeshObjectCoordinateSystem - replaces the script in /Scripts/CustomCommands
Update Mesh Coord Tangent Coord - updates the buttons and point edit widgets
some toolbars may need to be set to 1D then back to 2D to see the changes
Removes the restore coordinate system code.
Removes the widget nodes restricting the coordinate mode
Adds script to switch coordinate mode back to default
Conversion script to make tangent buttons switch the coordinate mode to default
MeshObjectCoordinateSystem - replaces the script in /Scripts/CustomCommands
Update Mesh Coord Tangent Coord - updates the buttons and point edit widgets
some toolbars may need to be set to 1D then back to 2D to see the changes
- Attachments
-
- MeshObjectCoordinateSystem.RsObj
- (25.4 KiB) Downloaded 113 times
-
- Update Mesh Coord Tangent Coord.RsObj
- (7.27 KiB) Downloaded 114 times
- clintonman
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Re: True object oriented coordinate widget for mesh edit mode
August 16 2021 Update
more undo friendly
smaller blue center to match unofficial update version
hooks to use modified tangent coord button which turns off the Mesh Object Coordinate System
more undo friendly
smaller blue center to match unofficial update version
hooks to use modified tangent coord button which turns off the Mesh Object Coordinate System
- clintonman
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Re: True object oriented coordinate widget for mesh edit mode
September 7, 2021 Update
works with the new consolidated pe widgets
button icon from UU
works with the new consolidated pe widgets
button icon from UU