This script is used to help add selection and reset pose buttons for specific joints and to set a group of joints to be posed with a single control. It works with full actors not bare skeletons.
http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;
Demo video direct link
http://www.clintons3d.com/plugins/vids/ ... lsDemo.mp4" onclick="window.open(this.href);return false;
Character FK Controls
- clintonman
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- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
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Re: Character FK Controls
Small update.
The reset to default pose button script will reset the selected joint and all it's children instead of hard coded to a specific joint.
The reset to default pose button script will reset the selected joint and all it's children instead of hard coded to a specific joint.
- Draise
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Re: Character FK Controls
Very nice. I still haven't used your script to the fullest, but I can imagine it to be useful! I should have used it on my stand rig!
- clintonman
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Re: Character FK Controls
Update:
will work if actor or skeleton name is changed
works with encapsulated actors
new zero button - needed because built in zero controls not working
general cleanup and easier to use
http://clintons3d.com/plugins/truespace ... trols.html
will work if actor or skeleton name is changed
works with encapsulated actors
new zero button - needed because built in zero controls not working
general cleanup and easier to use
http://clintons3d.com/plugins/truespace ... trols.html
- seppgirty
- Master Chief Petty Officer
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Re: Character FK Controls
This is way above my head but, damn it looks great. Well done clinton.
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com