FBX 2 import export

free scripts, plugins, models, textures
Post Reply
User avatar
clintonman
Captain
Posts: 5428
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: FBX 2 import export

Post by clintonman »

The importer is limited to 16 materials and the export I think has no limit on the number of materials.
Can you post a sample that causes the crash?
Clinton Reese

http://clintons3d.com
User avatar
Draise
Captain
Posts: 3198
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: FBX 2 import export

Post by Draise »

I'll do that soon.

Just an observation, materials painted on "None" mode instead of "Object" or "Scene" doesn't seem to be crashing it. Object or scene mode yes, those both crash the painted sphere with two shaders (reset material editor, paint with that).

EDIT: tried it out on a model that always crashed on export, and using your material converter, converted the materials to "none" and it exported fine.
User avatar
clintonman
Captain
Posts: 5428
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: FBX 2 import export

Post by clintonman »

Updated the rsx file so it doesn't crash on instanced materials. They export as default white material.
download the new rsx file just below the main link
Clinton Reese

http://clintons3d.com
User avatar
Draise
Captain
Posts: 3198
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: FBX 2 import export

Post by Draise »

That fixed it. Awesome. Good work Clinton! Sorry about all the bug finds........ I think I had a knack for that. I'll be keeping on testing it here and there.
User avatar
clintonman
Captain
Posts: 5428
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: FBX 2 import export

Post by clintonman »

Draise wrote:That fixed it. Awesome. Good work Clinton! Sorry about all the bug finds........ I think I had a knack for that. I'll be keeping on testing it here and there.
Sounds good to me. :bananathumb:
Clinton Reese

http://clintons3d.com
User avatar
Draise
Captain
Posts: 3198
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: FBX 2 import export

Post by Draise »

Tried out hte DXF import from a file exported from Inkscape, as a ROBO-Master type of spline, and the legacy LWPPOLYLINE type.....But.. didn't do the DXF export from inkscape very well (it turned out to be just a cube? Clinton?)..
User avatar
seppgirty
Master Chief Petty Officer
Posts: 354
Joined: 22 May 2009, 03:34
Type the number ten into the box: 0
Location: pittsburgh Pa.
Contact:

Re: FBX 2 import export

Post by seppgirty »

I get this error message when trying to import "i'm using 7.61 stand alone with unofficial update 3, Installed the 2008 c++ like you said.

I keep setting the bridge to on/auto
Attachments
error.jpg
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
User avatar
clintonman
Captain
Posts: 5428
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: FBX 2 import export

Post by clintonman »

seppgirty wrote:I get this error message when trying to import "i'm using 7.61 stand alone with unofficial update 3, Installed the 2008 c++ like you said.

I keep setting the bridge to on/auto
Doh! You got me. :oops: I've been testing on truespace full version. I'll take a look at it and get back to you.
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5428
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: FBX 2 import export

Post by clintonman »

tSBridge error is fixed now.
Clinton Reese

http://clintons3d.com
User avatar
seppgirty
Master Chief Petty Officer
Posts: 354
Joined: 22 May 2009, 03:34
Type the number ten into the box: 0
Location: pittsburgh Pa.
Contact:

Re: FBX 2 import export

Post by seppgirty »

Awesome Clinton! I imported an FBX model from autodesk character generator. A .obj and a 3ds model and it seemed to work fine. Have not exported anything yet. I'll do that when i have time.

Thank you very much. :bananacool2:
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
Post Reply