FBX 2 import export

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Cellulo
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Re: FBX 2 import export

Post by Cellulo »

Thanks Clinton, it's include in my setup installation of trueSpace 7.61 Standalone.
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Draise
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Re: FBX 2 import export

Post by Draise »

I managed to get the export to work after redoing my CTX file, but now the Import has a "Import Canceled" dialogue every time I try use it. The dialogue doesn't load.

I keep finding bugs!

Maybe I'll try reinstall trueSpace instead of resetting the default context?
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clintonman
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Re: FBX 2 import export

Post by clintonman »

Are you sure you have the latest version? That "Import Cancelled" should have been fixed a while ago. :( Try manually removing the Clintons3DFBX2015.rsx file and reinstalling the plugin. The latest rsx file has a date of April 8 2015.
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Re: FBX 2 import export

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I have lost track. I'll do that.
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Re: FBX 2 import export

Post by Draise »

Uninstalled manually - though the script and buttons remain with the uninstaller? Then I downloaded the latest, and.. found out it was the version from April 5th (not April 8th as you implied). It still makes TS cold crash for me - now it isn't working.

If I get this going I'll be a happy man, but for now... I somehow seem to be cursed.

EDIT: Manually installed the RSX - uninstalled the one the script installed - import worked fine. Now I'm testing export.

EDIT_02: Export now works, with the right shaders. Seems I had a shader error that was causing it to crash. I may need to..... sort that out.

Phew, now it's all working. Lovely.
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clintonman
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Re: FBX 2 import export

Post by clintonman »

Glad you got it working. Can you share the shader that causes the crash?

I downloaded it fresh and the date says April 27, so I guess we can't really trust the date modified. The created date does show April 8th. I wonder where your April 5th is coming from.
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Re: FBX 2 import export

Post by Draise »

Haha, it was the date I saw on the installer node.

It was my ultra shader or sss shader that crashed it.

Maybe if you put a shader checker to make sure your FBX shader is put on?
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clintonman
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Re: FBX 2 import export

Post by clintonman »

Crash is fixed with new rsx file. The problem was undefined bitmap files in the nodes. Also updated the rsx file version to v1638407.

The new rsx file can be downloaded just below the main download link.
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Re: FBX 2 import export

Post by Draise »

Hmm.. you have to do a lot of preperation before exporting - just read through the documentation. I had a CTX where it was working.. then got the same cold crashes later.

So.. I figured out that you need to follow some steps before export:

1. Fix triangulation
2. Fix corrupt SDS
3. Delete floating points
4. Paint with default shaders when and where possible (maybe?)
5. Flatten Geometry

I might make a script that does that...
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Re: FBX 2 import export

Post by Draise »

Ah, that is what is crashing it.....

I have more than one material applied to the mesh - islands with different materials............. So.. I have to export with no material islands.... :(

CONFIRMED: one material applied works, two materials no.

EDIT: I should try this with a sphere....I did make it happen once... exporting selected with multiple materials applied.. how does the material system work?
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