truespace compositing nodes released

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v3rd3
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Re: truespace compositing nodes released

Post by v3rd3 » 17 May 2010, 04:19

Thank you Clinton...

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Re: truespace compositing nodes released

Post by Peter » 19 May 2010, 02:47

Hi Clinton,
I've been trying out the composite nodes and am having a problem.
When I hook up an image loader to a composite render node then to a camera
the image in the window looks a bit blurry compared to the original.
I made sure that the nodes and the window had the same resolution (WxH) as the image.
(646X474)
Any suggestions?
Thanks.
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Re: truespace compositing nodes released

Post by clintonman » 19 May 2010, 04:40

Peter wrote:Hi Clinton,
I've been trying out the composite nodes and am having a problem.
When I hook up an image loader to a composite render node then to a camera
the image in the window looks a bit blurry compared to the original.
I made sure that the nodes and the window had the same resolution (WxH) as the image.
(646X474)
Any suggestions?
Thanks.
I just recently found out that the textures inside the composite render node had compression turned on. I added an updated composite render with compression turned off to the downloads about 2 days ago. Do you have the latest?

Oops, I just looked back through the posts and I see I forgot to mention it. The Composite Render and Composite Render with Alpha nodes were updated on May 16. The only update is that the Enable Compression check on the texture nodes was unchecked. Compression for textures is on by default but it can cause blurriness and other artifacts in a material.
Clinton Reese

http://clintons3d.com

Peter
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Re: truespace compositing nodes released

Post by Peter » 20 May 2010, 03:09

Got it, Thanks.
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clintonman
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Re: truespace compositing nodes released

Post by clintonman » 30 May 2016, 00:48

Wow, a long time between updates.
I needed a fast blur for a project I'm working on and so I updated a few other nodes as well.

New nodes - basic perlin noise and interlace. Interlace alternates between to images every other line or so. The noise was part of an experiment that I never really finished years ago and only just discovered it sitting in the code base. The interlace was used when I needed to combine 2 image sequences, one from the truespace camera and another from a video. It was used to line up my tS animation with a real flight path for the lunar lander.

These nodes are faster by a factor of 5:
blur, convolve, channel combiner/splitter, image zoom, color difference matte and the bump2normal map
I only needed the blur and bump2normal and don't have plans to do any others. The biggest bottleneck now is the image loader node. If I can ever fix that (without much work) then it will be worth it to speed up the rest of the nodes.

http://clintons3d.com/plugins/truespace ... iting.html" onclick="window.open(this.href);return false;
Clinton Reese

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Re: truespace compositing nodes released

Post by clintonman » 23 May 2018, 01:47

NoiseTextures.jpg
Update for 2018:

Added procedural texture nodes based on Blender 3D code: perlin, cloud, marble, voronoi and wood. Uses the latest rsx plugin. These are the same nodes used in the Yafaray update.
updated color picker that works with the web based color picker( was a separate download before)

http://clintons3d.com/plugins/truespace ... iting.html
Clinton Reese

http://clintons3d.com

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Draise
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Re: truespace compositing nodes released

Post by Draise » 23 May 2018, 12:20

That's quite nifty. It's cool to see the realyime viewport get some nodal love.
I have to admit I used your nodes mostly in materials.

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