Face to Face Object Snapping

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clintonman
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Re: Face to Face Object Snapping

Post by clintonman »

I don't see anything unusual. Tried snapping smaller to larger and larger to smaller.
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trueBlue
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Re: Face to Face Object Snapping

Post by trueBlue »

clintonman wrote: 14 Oct 2020, 17:36 Test results were negative.
install latest UU and reset default, no debug
install face to face - can see errors mentioned
reset default, no debug
look at widget - pink outline as expected
uninstall the plugin and close ts
overwrite the rsx file with the latest with support for the face picking
start tS, install the plugin
widget node still pink as expected
reset default context, no debug, widget node no longer pink

Edit:
Recall that you run in vista compatibility mode, tried that still nothing
Wow!
Try googling
ERROR:directory_reader_win.cc(43)]
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clintonman
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Re: Face to Face Object Snapping

Post by clintonman »

Looks like you're not alone.
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trueBlue
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Re: Face to Face Object Snapping

Post by trueBlue »

Must of had a bad Clintons3dPlugin
Installed a new one and it has resolved the previous issue :D
Ugh!
That was short lived :(
Normalissue.png
Normalissue.png (9.53 KiB) Viewed 2464 times
Edit: Installed your latest Face to Face and I still have the above issue!
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clintonman
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Re: Face to Face Object Snapping

Post by clintonman »

That's weird, can you share the scene. Maybe a before and after version?
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trueBlue
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Re: Face to Face Object Snapping

Post by trueBlue »

Before & After
Attachments
Before.RsScn
(1.03 MiB) Downloaded 167 times
After.RsScn
(1.03 MiB) Downloaded 156 times
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clintonman
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Re: Face to Face Object Snapping

Post by clintonman »

I don't think it has anything to do with the plugin/script. Your after scene looks normal here.
I'll try the link from your PM.
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Re: Face to Face Object Snapping

Post by clintonman »

Correction, I see your bad after scene now. Maybe I loaded the before scene by accident.

Edit: Nope, Correct scene, I had show back faces turned on because of the NURBS dev I've been doing.
Last edited by clintonman on 15 Oct 2020, 19:52, edited 1 time in total.
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clintonman
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Re: Face to Face Object Snapping

Post by clintonman »

Looks like the cube has negative scale values.
I can simulate the effect using the code below. This will turn a mesh inside out. It will not fix the inside out cube because trueSpace seems to read the values as positive even if they are negative.

Code: Select all

fs = Node.FirstSelected()
ma = System.CreateDO("Math Package/Matrix Float Data")
ma = Node.Value(fs, "Matrix");
sx = ma.GetScaleX();
sy = ma.GetScaleY();
sz = ma.GetScaleZ();

sx = -sx;
sy = -sy
sz = -sz;
ma.SetScaleX(sx)
ma.SetScaleY(sy)
ma.SetScaleZ(sz)
Node.Value(fs, "Matrix") = ma
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clintonman
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Re: Face to Face Object Snapping

Post by clintonman »

trueBlue wrote: 16 Oct 2020, 13:25 ...
Question...
What is the purpose of the indicator in the center of the triangle selection?
Makes selecting small triangles messy, IMHO :ugeek:
triangleDeselected.jpg
The dots make it easier to see which triangles are selected. Image shows a kind of simulation with point edit triangle edges on the left and the face widget selection on the right, each with 1 "triangle" deselected.
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