Beach Bum BoB

jeffroig
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Beach Bum BoB

Post by jeffroig »

Just finished modeling this original character for an upcoming animation.
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Beach Bum Bob.jpg
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Finis
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Re: Beach Bum BoB

Post by Finis »

How did you do his hair?

Will you use TS for the animation?
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jeffroig
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Re: Beach Bum BoB

Post by jeffroig »

I used a bolean subtraction operation and used a plane as the subtracting piece to separate a area of his head from the rest. I then used an old plugin that was originaly for TS4.3 by primitiveitch called hair plugin 1.2 and used Z faces only.
Next are morphs for the following actions.
Mouth, eyes open and closed, brows up and down, misc facial expressions, hair movement, belly bounce and chest bounce.
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jeffroig
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Re: Beach Bum BoB

Post by jeffroig »

Here is a test video of beach bum bob walking.
Pay attention to the belly and hair, this is done with a morph target.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-tQISjDgys0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-tQISjDgys0&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Last edited by jeffroig on 28 May 2009, 22:19, edited 2 times in total.
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jeffroig
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Re: Beach Bum BoB

Post by jeffroig »

Here is yet another render of facial expressions.
All parts are able to be animated including ears and clothing can be animated separate from body.<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Aa9oIHRfe4w&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Aa9oIHRfe4w&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Last edited by jeffroig on 26 May 2009, 10:56, edited 2 times in total.
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3dfrog
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Re: Beach Bum BoB

Post by 3dfrog »

Very nice Jeff. Are you doing the face morphs on model side??? What are you using to create the face morphs? Great looking character. I like his belly and big floppy feet.
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Re: Beach Bum BoB

Post by WIZARD »

Looking good Jeff - he's a character with character (sort of reminds me of 'The Dude' from The Big Lebowski). Nice walk cycle the belly and hair bounces are great.
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Re: Beach Bum BoB

Post by jeffroig »

As for the facial morphs, I used a program called Argile. you can find a trial version of it at http://www.n-sided.com" onclick="window.open(this.href);return false;. It works perfect with TS. You will have to export your model as a OBJ, but when you import it back into TS you will find that it is in the same location as the original part you exported and the size is exactly the same. Its a great piece of software, after trying MUdbox and Zbrush I stumbled upon Argile and it works great. It has a user interface that looks like Poser and is very straight forward. It is not just for sculpting, but it also does texture maping, 3d painting. I mainly use it just for the sculpting of it. Try it and you will see that it will make a world of difference in you modeling.
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Re: Beach Bum BoB

Post by Délé »

I agree, it's looking good Jeff. :) Did you rig and animate him in tS also? Did you use the new IK2 in the 7.61 release?
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Re: Beach Bum BoB

Post by jeffroig »

The model itself in OBJ format is the complete morph.
Using Argile allows you to create a morph over a period of time.
When exported into your favorite application the morph becomes available through the time line and allows you to adjust it.
Its like dealing with one model that has several shapes that you can adjust on the fly.
I would suggest taking a look at Argile and see what you think.
I have using it now for about 8 months and I had several other people ask what I used in the past and as much as I wanted to say I couldnt until I was able to use to completely myself and understand how it works.
I like to be able to not only tell the person what it is by explain to them how it is used.
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