Re: A New Character is Born, Meet LeeRoy
Posted: 24 Jun 2009, 16:10
I really like the morphed LeeRoy talking. When he blinks and
raises his eyebrows were supportive of the overall feel. The
mouth movements could have been exaggerated more but I did
enjoy his slight twinge in the right upper lip early in the animation.
I am trying to understand the process you use in making LeeRoy.
1) Did you use individual morphed models and keyframed in a timeline?
2) So the head is rapidly replaced with another morphed head?
3) If this is the case are the eyes handled as seperate objects?
4) If the answer is yes, then wouldn't it be possible to morph hair too?
5) Are you keyframing on the Model side or the workSpace side?
6) How hard is it to have the head move around while morphing the head?
6B) Does this require many adjustments by hand?
This LeeRoy example came out great. I'm amazed more people didn't comment.
raises his eyebrows were supportive of the overall feel. The
mouth movements could have been exaggerated more but I did
enjoy his slight twinge in the right upper lip early in the animation.
I am trying to understand the process you use in making LeeRoy.
1) Did you use individual morphed models and keyframed in a timeline?
2) So the head is rapidly replaced with another morphed head?
3) If this is the case are the eyes handled as seperate objects?
4) If the answer is yes, then wouldn't it be possible to morph hair too?
5) Are you keyframing on the Model side or the workSpace side?
6) How hard is it to have the head move around while morphing the head?
6B) Does this require many adjustments by hand?
This LeeRoy example came out great. I'm amazed more people didn't comment.