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Re: A New Character is Born, Meet LeeRoy

Posted: 24 Jun 2009, 16:10
by Steinie
I really like the morphed LeeRoy talking. When he blinks and
raises his eyebrows were supportive of the overall feel. The
mouth movements could have been exaggerated more but I did
enjoy his slight twinge in the right upper lip early in the animation.

I am trying to understand the process you use in making LeeRoy.
1) Did you use individual morphed models and keyframed in a timeline?
2) So the head is rapidly replaced with another morphed head?
3) If this is the case are the eyes handled as seperate objects?
4) If the answer is yes, then wouldn't it be possible to morph hair too?
5) Are you keyframing on the Model side or the workSpace side?
6) How hard is it to have the head move around while morphing the head?
6B) Does this require many adjustments by hand?

This LeeRoy example came out great. I'm amazed more people didn't comment.

Re: A New Character is Born, Meet LeeRoy

Posted: 24 Jun 2009, 16:45
by jeffroig
See answers in quotes

1) Did you use individual morphed models and keyframed in a timeline? "YES"
2) So the head is rapidly replaced with another morphed head? "YES"
3) If this is the case are the eyes handled as seperate objects? "YES"
4) If the answer is yes, then wouldn't it be possible to morph hair too? "Doing the animation this way will allow you to animate anything and everything you want"
5) Are you keyframing on the Model side or the workSpace side? "Model side"
6) How hard is it to have the head move around while morphing the head? "pretty easy to be honest, ones you develop a system for how you do it then you just repeat the action over and over"
6B) Does this require many adjustments by hand? "Yes and No, it depends what the action of the character or object is. This character along with his brother and several other objects etc... are all part of an animation that I am putting together for the aniboom contest."

P.S. A previous coworker of mine is an extreem programmer in several languages and has wrote many application for companies in the past and current and he is working on a application for me that will allow you to load the various models into it and then using slider bars to adjust the difference between each model so that the final output is much easier. Dont know how long this will take but I will keep you up to date as there is movement on this.