Bleak Orbital Terminal - WIP Part 4

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DesignDevil
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Re: Bleak Orbital Terminal - WIP Part 4

Post by DesignDevil » 21 Oct 2009, 16:33

wahooo ... looks amazing (what i'm talking ... comes from marcel - ha).

One idea. I know it is a huge tornado and normaly they look like this. But this one looks a bit to "exact" in my eyes. Is it possible to twist him a bit more (or is bend the better word?) so that the "nozzle" more looks like this one here - i think this gives a bit more action to the scene. Maybe with a deformer object.

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Re: Bleak Orbital Terminal - WIP Part 4

Post by Steinie » 21 Oct 2009, 16:58

Looks awesome but was the shadow of the building on the twister intentional?
I would make the trees slightly taller, I thought it was grass at first.

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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 21 Oct 2009, 18:08

Thank for yours comments.
DesignDevil: It is not a real tornado but artificial vortex and the form is controled by the "Orbital Terminal". I think you'll understand after the view from the sky. I have not yet done. Imagine several vortex begin from the sky which descend to the ground like tentacles (see image). In the other side (view from the sky), we can see the energy making the holes. Look like a ceiling with illuminated holles.

Leon, Steinie: yes the shadow was intentional but I am not really happy with that. I need to change the setting of some building to avoid to cast shadow here. The trees are about the size of 4 floors and we understand that is tree in the hd video. But I can change the size of the trees. Also it lack fog on the building away. I think it will be better to show the size of the scene.

this scene is important for the movie and I'll improve it.
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Re: Bleak Orbital Terminal - WIP Part 4

Post by DabblingDan » 21 Oct 2009, 19:26

I am so envious! This is fantastic.
-D-

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Re: Bleak Orbital Terminal - WIP Part 4

Post by Karthogen » 21 Oct 2009, 19:40

If I could make a request, for this wip?

when you get around to animating the storm dropping the tentacles could you show how you are animating the deformaion of the vertexes, I really had an issue with getting that to work.

Thank you if this is possible.

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Re: Bleak Orbital Terminal - WIP Part 4

Post by tahnoak » 31 Oct 2009, 17:06

Marcel.... exquisite work and a big thanks for sharing the screenies of your progress. I know that takes away from the task at hand and can be distracting. For folks like me who barely know their butt from the eye of a tornado it helps. :D

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Re: Bleak Orbital Terminal - WIP Part 4

Post by Steinie » 31 Oct 2009, 18:13

tahnoak wrote:Marcel.... For folks like me who barely know their butt from the eye of a tornado it helps. :D
I would love to hear that one in French!.. probably spoken from one bad driver to another... :lol:

Amazing stuff Marcel!

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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 22 Nov 2009, 18:34

Thank for yours comments. Today I have a little time to do some test (I have too much work). I need a lot of windows with broken glass. The glass explod from inside to outside because of depression caused by the storm. First I model a flat broken glass as stained glass to create fragments of glass. Then I use the physics simulation with a sphere who pass throught the windows. I have simplified the model because you must imagine the action with several windows simultaneously.
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Re: Bleak Orbital Terminal - WIP Part 4

Post by Tommy » 22 Nov 2009, 19:27

I would only thank you for your "tutorial" (and all others things you have posted) on doing a tornado. It's always great to see your works and I appreciates that you describes how you are working. I'm learning a lot from your posts. Thanks a lot.
"Carpe diem"

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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 22 Nov 2009, 21:26

Thank tommy. Here is a video of the explosion of the window to complete the "tutorial". The interest of the sphere is starting the destruction of the surface by its center and spread to the edge of the window.
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