Bleak Orbital Terminal - WIP Part 4

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marcel
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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 18 Oct 2009, 07:57

Thank. :)
DesignDevil wrote:short: WOW !!!
This is great. Simple idea - great effect - give me more ;) One question, the flying particles around the rotating "cloud" - are a post effect?
No post effect! It is only the 3d render ( particules around the tornado are another column with transparency shader eroded). see the scene editor and the wireframe. for this animation, I will use post effect for the sky and thunderbolt.
"finis" An animated texture on the rotating rings might enhance the effect.
Yes! better for hd video.

When i want to do something, i search a simple solution. I use plugin when i have no solution but I prefer to work without plugin if it is possible. It is better to control a native scene on a soft. no problem of compatibility.
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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 18 Oct 2009, 22:11

I added the town. At the right there will a park. Lacks atmosphere, sky and dust. It will be fun to break some windows later. I have an idea on how to proceed.
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storm.jpg
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Re: Bleak Orbital Terminal - WIP Part 4

Post by LeonRegis » 18 Oct 2009, 22:18

OW, amazing Marcel! I'm not surprise anymore... Any Pic you post it's good, getting boring :lol: kidding! :superbanana:
I don't know if you want it but the tornado are very uniform and symmetrical, so maybe do it irregular? But then the problem will be the rotation...

Amazing indeed!
Be the change you want to see in the world. - Mohandas Gandhi

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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 18 Oct 2009, 22:30

Leon: next time I'll try to do something more ugly but it's not easy. :mrgreen:
The tornado will be deformed by moving. I have not worked this detail. I must also coupling with the sky: a huge storm cloud. A lot of things to do for some seconds of animation.
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Re: Bleak Orbital Terminal - WIP Part 4

Post by LeonRegis » 18 Oct 2009, 22:47

Yeah, I know what you mean. Animation is cruel... sometimes you spend several days to search how to do then more days to do just for some seconds... you do whole amazing scenes for appear for 4 seconds... a entire world is created just for 3 minutes of action. Do pics is not compared to a good animation as yours. I appreciate pics of course, so that I do pics and not animations but just for now. Some people do pics/scenes because they think that is better to transmit a feeling, other do pics/scenes because is easier to do than a animatio (include me in the second) :D

Keep the Good Work!
Cya
Be the change you want to see in the world. - Mohandas Gandhi

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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 19 Oct 2009, 17:33

People think what they want but pics or animations are no better to transmit a feeling. Pics is not easier than animation. Animation can hide default (speed, motion blur,...). Still image need to be perfect. Before to render an animation, I see if the first and the last image are perfect as a still image. ;)
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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 20 Oct 2009, 15:11

Here is a screen shoot during the render of the animation with a motion blur. the tornado is an artificial storm created by the centibots. There will be a view of the sky show the inside of the tornado. This looks like a hollow vortex with objects that are sucked into the sky. A real tornado expel objects outward but here it is an artificial manipulation of the atmosphere. You can see more details if you clic on the image.
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Re: Bleak Orbital Terminal - WIP Part 4

Post by noko » 21 Oct 2009, 10:45

Awesome! Love it :bananalove: Great stuff.

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Re: Bleak Orbital Terminal - WIP Part 4

Post by marcel » 21 Oct 2009, 16:03

Thank Noko! I like your sky too. ;)
Here is the movie of the storm:
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Re: Bleak Orbital Terminal - WIP Part 4

Post by LeonRegis » 21 Oct 2009, 16:23

Amazing Marcel!!! I just think that the shadow of that building in the tornado is too much strong (not soft). But is a small observation.

Cya
Be the change you want to see in the world. - Mohandas Gandhi

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