Images from the new world

User avatar
marcel
Captain
Posts: 2235
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France
Contact:

Re: Images from the new world

Post by marcel » 06 Sep 2010, 17:14

The result (see the method on the previous page). The cam pass through for the animation. The plants are 3d animated. The water will be animated in post production and i will add some animated grass on the rocs with a soft for particules.
Attachments
paradis.jpg
Design - illustration - Animation
http://www.crea-vision.fr

User avatar
Finis
Captain
Posts: 4514
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!
Contact:

Re: Images from the new world

Post by Finis » 07 Sep 2010, 02:01

Awesome plants and animals.
marcel wrote:The plants are 3d animated.
Where did you get the 3D plants? Did you make them?
Life is not all lovely thorns and singing vultures, you know. -- Morticia Addams

User avatar
bitkar
Commander
Posts: 1239
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic
Contact:

Re: Images from the new world

Post by bitkar » 07 Sep 2010, 09:11

how would you animate that water?

btw: i should learn to combine a different apps like you... thats what I usually dont do.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

User avatar
marcel
Captain
Posts: 2235
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France
Contact:

Re: Images from the new world

Post by marcel » 07 Sep 2010, 13:11

@Finis: if i remember some plants are made with differents specialized soft that i tried or TS. for some other i don't remember. but all these plants can be made with TS without difficulty.
@biktar: animated water with the frog is 3d scene with TS. i use mesh, key frame and animated map). For the forest i will use Particleillusion over the video.
The number of soft is not important. you need to find what is good for you. just try many soft and choose what you like. the most important is the way you use to create. don't try to do every thing in real 3d if there is a better way. Don't use the best tool if they are difficult for you. don't try to do as other do. When i show a method it is only to give you an idea to find your own method. when you will have your method, you will see the work different. the most important is the result. only the result. A wip is not a manual. it is to show how we work.
Design - illustration - Animation
http://www.crea-vision.fr

User avatar
bitkar
Commander
Posts: 1239
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic
Contact:

Re: Images from the new world

Post by bitkar » 08 Sep 2010, 09:13

i usually prepare something in 2D (when needed) and finally use it inside od tS (on a plane or extrude it, use as a displacement whatever). For instance: I use rather particles in tS than having external particle postprocess tool. But as I see it can be really powerfull and maybe easier/faster to do. The same as I saw some tool to add animated water effects - I would make an animated bump map or something instead of using that postprocess tool, which can look very cool. Maybe I should try it. Change my habbits a bit, although iam the "old dog" in it. I use truespace even when its more complicated, obviously, instead of using external tools, that can handle it with more ease.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

User avatar
marcel
Captain
Posts: 2235
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France
Contact:

Re: Images from the new world

Post by marcel » 08 Sep 2010, 14:09

For an animated water you can use 2 levels: first un real 3d surface with animation of the mesh, second a bump map animated for more small detail. In this way you don't need many detailed surface and avoid too many polygons. To match both levels, the animated mesh and the animated bump need to have the same direction of the movments. The visual speed of the water result of the addition of both movments. I use when it needed a third level in post process with ParticleIllusion. As you see each level is made by a different soft. Don't forget to use hdri for the refflect of the animated water.
Design - illustration - Animation
http://www.crea-vision.fr

Post Reply