Bleak Orbital Terminal - WIP Part 3

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DesignDevil
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Re: Bleak Orbital Terminal - WIP Part 3

Post by DesignDevil » 08 Oct 2009, 19:09

ohhh ... pretty cool to hear that you work again on B.O.T. I can't wait to see the next impressive things.
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Re: Bleak Orbital Terminal - WIP Part 3

Post by Steve » 08 Oct 2009, 19:15

oooh, pretty

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Re: Bleak Orbital Terminal - WIP Part 3

Post by marcel » 10 Oct 2009, 17:04

Here's another rock floating in the sky. The new building houses the sphere of destruction (I have not yet given a name to this object). Much of the building is located within the rock. The black circle represents the location of the glass roof of the building. It will be the only visible part of the building. The interior look like a cave with central mechanism as shown in the previous image. The centibots enter through openings in the walls of the cave.
we discover that the rocks are hollow and contain a lot of things. It is important for the end of the movie...but it is not for now. It will be the biggest surprise!
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rock.jpg
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Re: Bleak Orbital Terminal - WIP Part 3

Post by Dragneye » 10 Oct 2009, 17:51

Very nice Marcel. I also am glad to see you continuing this project :)

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Re: Bleak Orbital Terminal - WIP Part 3

Post by marcel » 13 Oct 2009, 19:28

Here is a sequence of images showing the new rock. It pierces the clouds and the glass roof of the sub-field building appears.
The third part of b.O.T. is almost over. I think to post the video on youtube this week. :)
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rock1.jpg
rock2.jpg
rock3.jpg
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Re: Bleak Orbital Terminal - WIP Part 3

Post by marcel » 13 Oct 2009, 19:30

The glass roof
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rock5.jpg
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Re: Bleak Orbital Terminal - WIP Part 3

Post by DesignDevil » 13 Oct 2009, 19:33

ALWAYS AMAZING ... are these clouds postproduction??? Can't wait to see the next part - fantastic work.
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Re: Bleak Orbital Terminal - WIP Part 3

Post by marcel » 13 Oct 2009, 20:04

Thank DesingDevil. Clouds are inside 3d scene and enhanced in post production. For the atmosphère I am inspired by the painting of the 18 th century like william turner for his light.
I think this dark atmosphere will contrast with the light of skytown (before the storm of the 4th part! Yes now I am sure to do that! It is the big surprise of the end). :)
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Re: Bleak Orbital Terminal - WIP Part 3

Post by DesignDevil » 13 Oct 2009, 20:15

I don't know if anybody has ask this but which technic (3D) you use for this clouds? Pyrocluster or anything like this?
I still use TrueSpace 6.6
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Re: Bleak Orbital Terminal - WIP Part 3

Post by marcel » 13 Oct 2009, 20:46

I use several technics. It depend of what i want to do (still image, animation for background, need to go throught the clouds, etc...). For b.O.T. i used 3d models with alpha mask, plane with animated textures, post production with ParticulesIllusion. I work also with photo editor and use a lot of trick. all 3d render are made with ligthwork, hdri. I avoid to use vray with animation because the time to render is big. Hd movie need a lot of time to render each image and trick can often reduce the time by 10 for the same result as i explain in the caligari forum.
Design - illustration - Animation
http://www.crea-vision.fr

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