Bleak Orbital Terminal - WIP Part 5

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bitkar
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Re: Bleak Orbital Terminal - WIP Part 5

Post by bitkar » 04 Jun 2010, 09:43

wow... visually and technically impressive. really pro work.
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Re: Bleak Orbital Terminal - WIP Part 5

Post by theuns » 04 Jun 2010, 10:33

Ahh, so it is only a resize... but what about the leafs? don't they distort their shape if you stretch them with the branches?

small clip would be great! :)

ParticleIllusion sounds interesting, will have a look at it...

thanks marcel, keep us updated ;)
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Re: Bleak Orbital Terminal - WIP Part 5

Post by marcel » 04 Jun 2010, 12:14

The leafs grow at the same time than the branches (group of objects). There is no reason to distort their shape. Because there is a transition with 2 videos (without and with leafs), it seem the leafs grow from zero to the final size. It is only a simulation.
Here is a test:
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plants.zip
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Re: Bleak Orbital Terminal - WIP Part 5

Post by theuns » 05 Jun 2010, 10:47

i see, thought it was a vertical stretch but it is a uniform resize on all access... looks pretty good in the short clip :)

very nice, marcel, I still have a lot to learn from you about animation!!!
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Re: Bleak Orbital Terminal - WIP Part 5

Post by marcel » 05 Jun 2010, 18:13

Animation requires a lot of tips and work. With experience, it is not necessary to do everything possible on the same software. To use the best of all, you must first know their options. You finally have your own technic and personnality. If you work alone, it is not always useful to work with the professional technics. Do as it suits you. Only the result is important. When you work with a team to the same project, it is another problem.
ps: I would be void if I had to work in an animation company because I lose all my technique that would no place here. I hate that people forces me to do as the others. I'm too old for this. :lol:

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Re: Bleak Orbital Terminal - WIP Part 5

Post by theuns » 05 Jun 2010, 22:07

hehehe, yeah, they should leave you to work the best way you can...

i still need to find and learn a lot of techniques for animation, haven't really done any, even after almost 10 years of using trueSpace! tend to stick more to modeling but i am interested in animating...
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Re: Bleak Orbital Terminal - WIP Part 5

Post by marcel » 27 Jun 2010, 17:43

Here are some pictures near the end of the story. The new earth crust is transformed into a verdant continent over the city.
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batiment4.jpg
base4.jpg

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Re: Bleak Orbital Terminal - WIP Part 5

Post by marcel » 27 Jun 2010, 17:48

Centibots to join the new continent. Will they be useful now?
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centibot_arrivee.jpg
armbot2.jpg

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Re: Bleak Orbital Terminal - WIP Part 5

Post by bitkar » 28 Jun 2010, 08:23

nice grass ;)
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Re: Bleak Orbital Terminal - WIP Part 5

Post by marcel » 06 Aug 2010, 17:01

The part 5 of B.O.T. is online:
http://www.youtube.com/watch?v=hKSOoHFAhJQ
Another piece of the puzzle ;)

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