Building project

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Prodigy
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Building project

Post by Prodigy » 11 Dec 2011, 16:13

After ... 2 years of no 3D i get another 3d project for a swiz customer.

i'll try to make a wip..

Critics are very welcome but at this point is just the volumetric.. have to have finished in 3 days.. so i have to be fast :D
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wip1.jpg
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Prodigy
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Re: Building project

Post by Prodigy » 12 Dec 2011, 02:10

few hours later.. :roll:
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2.jpg
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Draise
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Re: Building project

Post by Draise » 12 Dec 2011, 17:33

Looking good and looking fast!

froo
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Re: Building project

Post by froo » 12 Dec 2011, 23:28

Yeah Prodigy is a very fast modeller. :bananacheers:

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spacekdet
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Re: Building project

Post by spacekdet » 13 Dec 2011, 05:37

When the guy shows up to install the windows he's going to be scratching his head about those three in the middle where the 'kink' is in the wall.

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Emmanuel
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Re: Building project

Post by Emmanuel » 13 Dec 2011, 09:14

spacekdet wrote:When the guy shows up to install the windows he's going to be scratching his head about those three in the middle where the 'kink' is in the wall.
I think this is a terrace : no window to install ;)

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Re: Building project

Post by Prodigy » 16 Dec 2011, 12:25

Here is the last demo sent to the customer..
demo1.jpg
demo2.jpg
[attachment=1]demo3.jpg[/attachment

Since Truespace is a 32 bit soft, memory is one of the biggest problems when you render large scenes..
And now add trees and bushes is a must.. make realistic plants require lot of polygons so that makes problems.. One good tool is the reduce polygon tool. so you can reduce a plant with 300.000

I found in Workspace one way to use.. the half of the memory.. :) in fact is a bug or something but that-s what i love of truespace.. you can make things not planed hahahah

i-ll make a tutorial to show how.. it works only in workspace and if you have vray for truespace.
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demo3.jpg
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Re: Building project

Post by froo » 16 Dec 2011, 16:09

Sweet Prodigy. I remember you telling me about that. Cool.

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bitkar
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Re: Building project

Post by bitkar » 17 Dec 2011, 15:53

there are some tree generators that makes nice 3d trees with 100k polys or less looking very good. For background trees you can use 2D sprite plane. So you can have alot of trees there with not much problems.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

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