Material Picker not working [SOLVED]

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trueBlue
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Re: Material Picker not working [SOLVED]

Post by trueBlue » 20 May 2015, 18:24

I downloaded your new context and tried it out but I still have the same problem with the Material Inspect widget not working. In addition I noticed the Point Edit widgets are messed up too. Note I did not load any RSX except Clintons3D and Vray. So something odd there atleast on my end.
Reading the Rosetta log file after trying to point edit I notice this:
INFO Node.Value("/Layers/Selection Change Event, 2", "Active") = 0;Widgets.ActivateDefaultWidget(); - 16 ms 0x00000000 [RsSysCore.cpp(700)]
11:01:22.772 INFO Widgets.ActivateDefaultWidget()

Also noticed the the Default Context widget is modified to unselect.

Activity.Run("/Scripts/CustomCommands/unSelectable/deselectIt");

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Draise
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Re: Material Picker not working [SOLVED]

Post by Draise » 20 May 2015, 19:49

Yeah, the one I fixed and uploaded still had the second widget error that needed deleting. Found out the next day.

My Point Edit widgets are modified by script? Rsx? I don't know what that error is, but I found that one also.

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trueBlue
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Re: Material Picker not working [SOLVED]

Post by trueBlue » 20 May 2015, 20:15

trueBlue wrote:Also noticed the the Default Context widget is modified to unselect.

Activity.Run("/Scripts/CustomCommands/unSelectable/deselectIt");
The installation of the unSelectable script seems to be the problem which modifies the Default Context widget, because I hooked up the SelectORIGINAL and the Material Inspect and Point Edit Widgets work now.
Capture.JPG
Notes in script:
//deselectIt
//
// November 24 2010
//
// January 2 2011 - can interfere with scripts that use selection changes so add active
//
// Clinton Reese
// http://www.clintons3d.com" onclick="window.open(this.href);return false;
//
// script placed in /Scripts/CustomCommands and run from a custom Select node in the widgets
// /Widgets/Edit/Default context/Select

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