Workspace material picker does not work in a camera view
Posted: 17 Jul 2011, 17:47
When I try to pick a material in workspace while looking through a camera view it doesn't work.
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Hi clinton, I have had this problem a few times for a number of different reasons...incomplete mesh, poor conversion of mesh from another program or format etc. It occurs across all versions of truespace. The one cause I have had to deal with the most appears to be 'inverted' faces or normals - it was your symptom of 'only offers the default material' that tipped me to it. If the 'material-picker' can't find a face, it won't find its material. Forgive me if this is so obvious and if you had already discounted the possibility, but then again, it can't hurt to checkclintonman wrote:Not working for me at all. The closest I get is it displays some generic material which has nothing to do with what's applied to the objects. I tried with objects selected, no object selected, main view switched to camera, 3d floating view switched to camera and I tried with a fresh new camera.
tS761Full and Rosetta on Win7 64bit and winxp 32bit
Nope, that wasn't it. I'm pretty sure I used simple primitives for my tests, but when I was going to test your idea I found something. I had a scene with a boolean object with 3 materials went to camera view and tried the material picker and it didn't work. I created a new cube in the scene and suddenly I can pick materials in the camera view. Also happens if I point edit a mesh, suddenly mat picking works. If I scale something in the scene it starts working. If you start truespace and it's already in camera view then material picking works. So I think something is happening or not happening when switching to camera view.yymoz wrote:Hi clinton, I have had this problem a few times for a number of different reasons...incomplete mesh, poor conversion of mesh from another program or format etc. It occurs across all versions of truespace. The one cause I have had to deal with the most appears to be 'inverted' faces or normals - it was your symptom of 'only offers the default material' that tipped me to it. If the 'material-picker' can't find a face, it won't find its material. Forgive me if this is so obvious and if you had already discounted the possibility, but then again, it can't hurt to checkclintonman wrote:Not working for me at all. The closest I get is it displays some generic material which has nothing to do with what's applied to the objects. I tried with objects selected, no object selected, main view switched to camera, 3d floating view switched to camera and I tried with a fresh new camera.
tS761Full and Rosetta on Win7 64bit and winxp 32bit
If this is the case, merely selecting the 'underside-view' may be enough, moving the camera inside the object will also do it - best practice is to check the faces are all united in the orientation you want them in.
respectfully yymoz
[TrueSpace fan - eager beginner]
Nope, no effect.trueBlue wrote:The only way (sofar) I can NOT get the Inspect Widget to work using Vista32, is when the object is not selected.
Perhaps changing the Priority level would help.
HTH
For sure! Happens to me all of the time and I Reset the Default Context.clintonman wrote:My best guess is some scripting or node building development must corrupted tS at some point.