Blender weight tips

Share with others..
Post Reply
DarkScythe
Senior Chief Petty Officer
Posts: 243
Joined: 23 Sep 2009, 08:57

Blender weight tips

Post by DarkScythe » 09 Sep 2011, 22:49

when you import a mesh with skeleton in blender and move the bone sometimes the character do not deform very well.... the same also when you set automatic weights in blender when you bind your armature here's a couple of tip.

FIGURE 1: go to modifier and in armature modifier uncheck bone envelopes, you do this because...if you view your bone envelopes sometimes it don't encompass the whole vertex target you after that's why you uncheck it. if this thing don't work go to figure 2.

FIGURE 2: this time you have to manually adjust the weight of the vertices... as u can see in figure 2 the "bone.004" his weight are distributed to the body and wings (the green color is his weight) and the blue is with no weight ( actually the weight of bone.004 goes almost to the left feet, I just fix it that's why no weight in the feet) you will know the bone you are painting just look at the vertex group.

FIGURE 3: here's the fix weight paint

I hope this help regarding weight paint ( you must double check the color of the no weight paint (BLUE= subtracted weight), sometimes the color blue is not even.. sometimes there's light blue it means you have to paint it more to make it blue)

BTW: sometimes this thing don't happen and I don't know why.....
Attachments
ik.jpg
bone.png
modifier.png

pugman 1
Captain
Posts: 1549
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: Blender weight tips

Post by pugman 1 » 10 Sep 2011, 05:52

Thanks for this i will give it a try .i have ordered 5 books on blender and
two vidio tuturials maybe i get this app sorted

pugman 1
Captain
Posts: 1549
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Blender rigging tut

Post by pugman 1 » 11 Sep 2011, 10:39

I have just sorted the prob out,
1-import mesh
2-in edit mode delete doubles, and then recalculat outside. these are found under. mesh
3-go to side veiw- 3 on keybord
4-add bones like the image using side and front veiw,no1 on keybord
5-when finished with the bones go to object mode and select both objects press control and p ,and select with atomatic weights.
6-job done happy posing.
any questions i will help, this is with no weight painting or parenting
so easy so quick. Good luck
Ralph
Attachments
pose.JPG
bones.JPG

pugman 1
Captain
Posts: 1549
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: Blender rigging tut

Post by pugman 1 » 11 Sep 2011, 11:54

I managed to rig this in 3 mins and every part moved perfect
4 bones in body 4 bones in each leg 1bone in wing
i bone in the stecker thing and 1 bone in the head
PERFECT
Attachments
update.JPG

pugman 1
Captain
Posts: 1549
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: Blender weight tips

Post by pugman 1 » 12 Sep 2011, 17:29

I forgot to add click on auto ik when finished with the bones.

froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: Blender weight tips

Post by froo » 12 Sep 2011, 18:38

Have you animated either of these yet? Would be cool to see them in action.

pugman 1
Captain
Posts: 1549
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: Blender weight tips

Post by pugman 1 » 13 Sep 2011, 15:03

Hi Froo thats next on the list learn how to animate.
i can rig any model but animation is somthing else

froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: Blender weight tips

Post by froo » 13 Sep 2011, 16:50

Yeah that's a bit of a challenge that's for sure!

pugman 1
Captain
Posts: 1549
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

rigging vid in blender

Post by pugman 1 » 14 Sep 2011, 17:29

here is a vid from me rigging to show how easy it is
for bone exstrude hit E on key pad
for duplicating hit shift and D
for side veiw 3 on num pad
front 1
top 7
sorry no sound
http://www.youtube.com/watch?v=JtFnpUwE08Y" onclick="window.open(this.href);return false;

froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: Blender weight tips

Post by froo » 15 Sep 2011, 03:09

Looks good Ralph.

Post Reply