[TS6.6] tsxIsGNodeInScene crashes

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DesignDevil
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[TS6.6] tsxIsGNodeInScene crashes

Post by DesignDevil »

Hello developer,

can anybody confirm this:

I try to find out if a object is still in the scene. For this i have the handle of the object as a tsxGNode. If i try it with a valid (existend) object i got a TRUE back from the function tsxIsGNodeInScene( *pGNode ) so as expected.

BUT, if i delete the object and do the test again tS crashes instead of giving me a FALSE in this function.

thanks in advice
I still use TrueSpace 6.6
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Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
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