Clinton, my to do list is as follows..
vraymtl ..that I may just leave as one huge shader. It actually can make many types of shaders. Later on I may make a better glass from it once I find out better how to use it.
finish the lights..there is some texture buttons that need work and add the animation interpolation part to those that don't yet have it.
Most important is the normals because I don't get faceted material and I believe all the shaders on curves will look properly then. I used the 'Mesh.GetNormals()'with 'Space 3D Package/Normals Stream Data' but they dont seem right. Might need help on that one..
There is also a value issue I have that I can't find an answer for yet. In the Scatter fog it uses values like this: 'thickness=1e+009;' maxwell? translated from long numbers.
Of course there will be loose ends to repair that might have slipped my mind.lol
I won't make materials animated in this version. There is combined about 7500 lines of code in the material and texture fnsets..So I just don't feel like setting up the interpolation value part just yet .
I was wondering if I can export the fnsets scripts as xml and code them as a plugin like the devs did with some things? I won't rewrite the my code to c++ though. Far too much work.. That or just move the vray panel out of the scene, which causes its own problem..saving the vray values to scene..At the moment the panel adds 1.76 mgs to a scene.
Vray Standalone for Truespace - Project.
V-Ray 2.0 for Maya Goes Beta
today I got newsletter from Chaos Group about V-Ray 2.0
here is link for read the newsletter: http://chaosgroup.com/newsletters/20110330/" onclick="window.open(this.href);return false;
So Stan, I think its better if you try to send join request to V-Ray 2.0 Beta program.
here is link for read the newsletter: http://chaosgroup.com/newsletters/20110330/" onclick="window.open(this.href);return false;
So Stan, I think its better if you try to send join request to V-Ray 2.0 Beta program.
Re: Vray Standalone for Truespace - Project.
It's been awhile I know, I have been working on the normals. Here is pic of what I now have..
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Re: Vray Standalone for Truespace - Project.
Looks Very Very Nice stan! Great job man!
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Re: Vray Standalone for Truespace - Project.
Really fantastic accomplishments!
Re: Vray Standalone for Truespace - Project.
mirror and glass on a ball, normals look right now.
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Re: Vray Standalone for Truespace - Project.
Very nice stan!
Re: Vray Standalone for Truespace - Project.
latest work on normals..
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Re: Vray Standalone for Truespace - Project.
That looks really good stan.
Did you get all the problems with normals resolved?
Did you get all the problems with normals resolved?
Re: Vray Standalone for Truespace - Project.
I'm not sure but the facetized ones do look alot better to me.
no out of range face vertices..
no out of range face vertices..