vraymtl ..that I may just leave as one huge shader. It actually can make many types of shaders. Later on I may make a better glass from it once I find out better how to use it.
finish the lights..there is some texture buttons that need work and add the animation interpolation part to those that don't yet have it.
Most important is the normals because I don't get faceted material and I believe all the shaders on curves will look properly then. I used the 'Mesh.GetNormals()'with 'Space 3D Package/Normals Stream Data' but they dont seem right. Might need help on that one..
There is also a value issue I have that I can't find an answer for yet. In the Scatter fog it uses values like this: 'thickness=1e+009;' maxwell? translated from long numbers.
Of course there will be loose ends to repair that might have slipped my mind.lol
I won't make materials animated in this version. There is combined about 7500 lines of code in the material and texture fnsets..So I just don't feel like setting up the interpolation value part just yet .

I was wondering if I can export the fnsets scripts as xml and code them as a plugin like the devs did with some things? I won't rewrite the my code to c++ though. Far too much work..

