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Transparent Turbolence shader

Posted: 10 Oct 2015, 00:30
by Fenerit
Color/Transparency .tss shader. Based upon MBACloudMarble with some changes.
tt_1.0.png
Extract in shaders/material folder. Enjoy :bananacool2:
TransparentTurbolence_1.0.zip
(26.97 KiB) Downloaded 155 times

Re: Transparent Turbolence shader

Posted: 10 Oct 2015, 08:44
by Cellulo
Thanks Fenerit.

Re: Transparent Turbolence shader

Posted: 10 Oct 2015, 11:59
by Emmanuel
Cool shader. Thank you Fenerit :)

Re: Transparent Turbolence shader

Posted: 10 Oct 2015, 16:39
by Fenerit
Thanks guys. :bananaguitar:

Version 1.1

- Added overall colors' opacity; maybe useful in water layer's construction...
TransparentTurbolence_1.1.zip
(27.05 KiB) Downloaded 134 times

Re: Transparent Turbolence shader

Posted: 13 Oct 2015, 18:32
by Fenerit
Version 1.2

- fixed inspect tool workflow.
TransparentTurbolence_1.2.zip
(27.43 KiB) Downloaded 149 times

Re: Transparent Turbolence shader

Posted: 13 Oct 2015, 18:46
by marcel
Thank Fenerit.

Re: Transparent Turbolence shader

Posted: 13 Oct 2015, 18:46
by marcel
Thank Fenerit.

Re: Transparent Turbolence shader

Posted: 13 Oct 2015, 18:46
by marcel
Thank Fenerit.

Re: Transparent Turbolence shader

Posted: 13 Oct 2015, 18:57
by Fenerit
Hi, Marcel; I may suppose 3 thanks for the 3 versions, or had your mouse button be faulty? :mrgreen:

Re: Transparent Turbolence shader

Posted: 14 Oct 2015, 00:59
by Fenerit
My shader test.
shader_test.png
6 planes; 2 for the sub trails and the remaining for water. ShaderLab for rough surface displacements (pretty casual values), Starfield and fog. The submarine is not mine; it has been downloaded times ago, I do not remember where and who is the author. Note that the render visibility is Raycast.