Transparent Turbolence shader

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Fenerit
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Transparent Turbolence shader

Post by Fenerit »

Color/Transparency .tss shader. Based upon MBACloudMarble with some changes.
tt_1.0.png
Extract in shaders/material folder. Enjoy :bananacool2:
TransparentTurbolence_1.0.zip
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Cellulo
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Re: Transparent Turbolence shader

Post by Cellulo »

Thanks Fenerit.
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Emmanuel
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Re: Transparent Turbolence shader

Post by Emmanuel »

Cool shader. Thank you Fenerit :)
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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit »

Thanks guys. :bananaguitar:

Version 1.1

- Added overall colors' opacity; maybe useful in water layer's construction...
TransparentTurbolence_1.1.zip
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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit »

Version 1.2

- fixed inspect tool workflow.
TransparentTurbolence_1.2.zip
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marcel
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Re: Transparent Turbolence shader

Post by marcel »

Thank Fenerit.
Design - illustration - Animation
http://www.crea-vision.fr
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marcel
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Re: Transparent Turbolence shader

Post by marcel »

Thank Fenerit.
Design - illustration - Animation
http://www.crea-vision.fr
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marcel
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Re: Transparent Turbolence shader

Post by marcel »

Thank Fenerit.
Design - illustration - Animation
http://www.crea-vision.fr
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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit »

Hi, Marcel; I may suppose 3 thanks for the 3 versions, or had your mouse button be faulty? :mrgreen:
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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit »

My shader test.
shader_test.png
6 planes; 2 for the sub trails and the remaining for water. ShaderLab for rough surface displacements (pretty casual values), Starfield and fog. The submarine is not mine; it has been downloaded times ago, I do not remember where and who is the author. Note that the render visibility is Raycast.
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