Transparent Turbolence shader

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Fenerit
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Transparent Turbolence shader

Post by Fenerit » 10 Oct 2015, 00:30

Color/Transparency .tss shader. Based upon MBACloudMarble with some changes.
tt_1.0.png
Extract in shaders/material folder. Enjoy :bananacool2:
TransparentTurbolence_1.0.zip
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Emmanuel
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Re: Transparent Turbolence shader

Post by Emmanuel » 10 Oct 2015, 11:59

Cool shader. Thank you Fenerit :)

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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit » 10 Oct 2015, 16:39

Thanks guys. :bananaguitar:

Version 1.1

- Added overall colors' opacity; maybe useful in water layer's construction...
TransparentTurbolence_1.1.zip
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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit » 13 Oct 2015, 18:32

Version 1.2

- fixed inspect tool workflow.
TransparentTurbolence_1.2.zip
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marcel
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Re: Transparent Turbolence shader

Post by marcel » 13 Oct 2015, 18:46

Thank Fenerit.

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marcel
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Re: Transparent Turbolence shader

Post by marcel » 13 Oct 2015, 18:46

Thank Fenerit.

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marcel
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Re: Transparent Turbolence shader

Post by marcel » 13 Oct 2015, 18:46

Thank Fenerit.

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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit » 13 Oct 2015, 18:57

Hi, Marcel; I may suppose 3 thanks for the 3 versions, or had your mouse button be faulty? :mrgreen:

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Fenerit
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Re: Transparent Turbolence shader

Post by Fenerit » 14 Oct 2015, 00:59

My shader test.
shader_test.png
6 planes; 2 for the sub trails and the remaining for water. ShaderLab for rough surface displacements (pretty casual values), Starfield and fog. The submarine is not mine; it has been downloaded times ago, I do not remember where and who is the author. Note that the render visibility is Raycast.

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