D3D Passes - Ver 4.1

Dx Shaders, Vray Materials, LW materias,Textures and more..
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Draise
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D3D Passes - Ver 4.1

Post by Draise » 21 May 2015, 03:51

D3D Passes - Ver 4.1
Released 19.05.2015

Now with a second shader: D3D Ultra Backscatter! Perfect for paper, foliage and other thin translucent materials in realtime!

Passes:
D3D Passes includes the following AOV's:
-Beauty
-Ambient Occlusion
-Shadow
-Specular
-Normal
-Matte
-Zdepth
-Added new material compatibility (NEW!)


Shaders
The following compatible shaders are included:
-D3D Ultra Shader Ver 2.1
-D3D Ultra Backscatter Ver 1.0 (NEW!)


D3D Ultra Shader Features:
-Diffuse Map with color overlay
-Diffuse Map repeat and offset control
-Normal Map with magnitude, repeat and offset control
-Second repeated Normal Map with repeat control
-Alpha Bacteria and Texture Alpha toggle with texture and plain transparency (FIXED!)
-Specular Map
-Second Diffuse Map with repeat and offset control
-Irradience controls
-Reflection with transmission and Reflection Map with repeat and offset control
-Ambient control
-Diffuse control
-Phong based

D3D Ultra Back Scatter Features: (NEW!)
-Diffuse Map
-Normal Map with magnitude, repeat and offset control
-Second repeated Normal Map with repeat control
-Cutout Alpha with images that contains Alpha Channel
-Irradience Control
-Irradience Map
-Reflection with Reflection Map with repeat and offset control
-Gloss and Shininess control
-Thickness control
-Backscatter control
-Ambient control

Looking forward to seeing some realtime plants out there, hopefully you can enjoy it!


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