Worldspace Normal Texture? [SOLVED]
Posted: 29 Apr 2014, 02:35
Would it be possible to create a normal based projection system? (red postive, red negative, blue positive, blue negative, green positive, green negative along an X, Y and Z axis projected to all object with such a shader, creating a Normal Pass)??????
Or can this be done with lighting? I am looking to do this specifically in the WS with the directX system.
Or can this be done with lighting? I am looking to do this specifically in the WS with the directX system.