I believe they improved things with v3 and then 3.1 which I use.slicer4ever wrote:@brotherx, is that with v3.0 of xna, or could it be done in v2.0?, i used xna only as v2.0 and had many difficulty's in creating distributions, as for your directx/c++ redistribution issue, have you considered trying openGL, i find openGL tends to have a wider base of graphic cards that support it
I think the distribution issue was less a directx thing WRT the work software and more to do with which SDK version (they are using stuff from 3 years ago in case new ones break the code) and also the version of visual studio...v6 I think it is. The application works fine until visualisation is needed and then it has to be XP...it's only a few smaller bits that break but it breaks all the same. I tried upgrading it to studio 2005/08 and it just died completely but that was more the MFC I think. OpenGL was never an option as it's not a game, more a business app that needed to interact heavily with windows forms and had no control over the basicness of the 3d Hardware being used. It's not something I actively work on so not my problem
3DGS A7 uses a C like language called C-Lite and according to the website it was put together with help from Atari.