Hyperventila!

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MikomDude
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Hyperventila!

Post by MikomDude » 24 Apr 2019, 01:51

If any of you have been wondering where I've been will I can share what's been taking up the last few months of my life.

I've been making a game called Hyperventila. It's a space exploration with RPG mechanics set in my Hyperventila universe.

It has been difficult learning to program but Gamemaker made it pretty easy as GML is a relatively easy language to learn.

Here is my progress so far:



Screenshots:

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Ship Editor (Work In Progress)

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Interior Render

All artwork was of course made in trueSpace :)

jamesmc
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Re: Hyperventila!

Post by jamesmc » 24 Apr 2019, 04:04

Will there be Hyperventia pirates? Got to be some spacecraft commandeering with alien tech and maybe a slime invasion force. You know, just to keep the humanoids humble.
"Justice is typically considered post-fact; as a means of reciprocity – correcting the scales to provide some equilibrium."

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Re: Hyperventila!

Post by MikomDude » 24 Apr 2019, 13:55

Yes! There will be space pirates, possibly even with ship tethering grapling hooks for forced boarding of ships. :bananaclaus:

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Re: Hyperventila!

Post by MikomDude » 26 Apr 2019, 17:11

If anyone wants to try the first version of my ship editor, here it is. :)

Feel free to send me any bugs you may find at mikomdude@gmail.com :bananatyping:

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Hyperventila: The Game - Two New Showcases

Post by MikomDude » 12 Jul 2019, 16:56

The Shipyard:



Alien Planet:


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Hyperventila Dialogue Editor

Post by MikomDude » 23 Jul 2019, 22:44

Made a dialogue editor for Hyperventila to more easily manage how to implement branching dialogues into the game.

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Now that I have this in my toolkit, I can finally start adding fully featured quests and NPC's to Hyperventila. :geek:

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