Hello
I am about to develop a game for a client and wondering what everyone is using for their game pipelines. I just am wondering if I am missing anything good.
Here's mine:
Modeling and animation: truespace 7.6
Possibly animation in messiah 3d as well, they are releasing an fbx export soon and will see how it works.
File converstions and game model fixes: ultimate unwrap 3d and fragmotion
And I am using the shiva development software to make the game ( http://www.stonetrip.com" onclick="window.open(this.href);return false; )
So what is everyone using?
Game Pipelines
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- Senior Chief Petty Officer
- Posts: 181
- Joined: 22 May 2009, 04:28
Re: Game Pipelines
I wasted a few years writing my own graphics/game engine, now I'm certain that it's much more important to generate the art content first, lol.
I've messed around with trueVision3d: http://www.truevision3d.com/" onclick="window.open(this.href);return false;
But I've been leaning more towards Ogre3D of late:
http://www.ogre3d.org/" onclick="window.open(this.href);return false;
Mainly I use OBJ format to get between applications, since all you really need is the geometry and UVs. The rest is usually app or engine specific.
And if you have UU3D, that is great for converting your models to whatever format you need.
I've messed around with trueVision3d: http://www.truevision3d.com/" onclick="window.open(this.href);return false;
But I've been leaning more towards Ogre3D of late:
http://www.ogre3d.org/" onclick="window.open(this.href);return false;
Mainly I use OBJ format to get between applications, since all you really need is the geometry and UVs. The rest is usually app or engine specific.
And if you have UU3D, that is great for converting your models to whatever format you need.
No booleans were used in the mangling of this message...
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
Re: Game Pipelines
The only 3D game I've made was in Awakening, great for 1st person, rather clunky in 3rd person, imports 3ds and obj from TS, X and DAE animation but mutiple textures are a problem, it uses LUA which is very easy to learn it does online playable games
http://www.awingsoft.com/" onclick="window.open(this.href);return false;
The current beta version is fully funtioning, the only bug I found was a display issue if post processing was enabled in a wire frame view.
Also the small game I did is open source so people are welcome to pull it apart to see how it worked
Everything else I do is image based, my latest is all done in Flash CS3, plus I'm a Linux tester for the panoramic Pipmak game engine.. the way things are going my present game will be in Flash, Pipmak, and Awakening lol
http://www.awingsoft.com/" onclick="window.open(this.href);return false;
The current beta version is fully funtioning, the only bug I found was a display issue if post processing was enabled in a wire frame view.
Also the small game I did is open source so people are welcome to pull it apart to see how it worked
Everything else I do is image based, my latest is all done in Flash CS3, plus I'm a Linux tester for the panoramic Pipmak game engine.. the way things are going my present game will be in Flash, Pipmak, and Awakening lol
Re: Game Pipelines
I have checked out awekenings and truevision before. Unfortunately both are pc only and I need them to run on mac as well, which is why I went with shiva which runs on windows, mac and linux, even on iphone.
It's great to hear suggestions and pipelines. Thanks folks, keep em coming.
It's great to hear suggestions and pipelines. Thanks folks, keep em coming.
Re: Game Pipelines
Im using C4, it does mac and pc, I have'nt tried importing yet, but it accepts dea (collada) so I don't anticipate any insurmountable problems
- nowherebrain
- Petty Officer Second Class
- Posts: 39
- Joined: 22 May 2009, 11:28
- Type the number ten into the box: 0
Re: Game Pipelines
I still use 3dgamestudio, it is basically C, and as a matter of fact...you can use standard C
#include<stdio.h>
#include<windows.h>
or whatever the headers you use, plus there are game specific functions like snd_play and stuff...
anyway....that and blender.
#include<stdio.h>
#include<windows.h>
or whatever the headers you use, plus there are game specific functions like snd_play and stuff...
anyway....that and blender.
Re: Game Pipelines
I like 3DGS a lot, my only grumble was the forum was way to big and I found you rarely got an answer from someone who knew what they where talking about, I think most where p'd off by kids expecting the game to be done for them.
Re: Game Pipelines
This sounds like another self help opportunity....
- nowherebrain
- Petty Officer Second Class
- Posts: 39
- Joined: 22 May 2009, 11:28
- Type the number ten into the box: 0
Re: Game Pipelines
Huh?v3rd3 wrote:This sounds like another self help opportunity....
Re: Game Pipelines
That's the type of useful reply I used to always get!v3rd3 wrote:This sounds like another self help opportunity....
Ive been trying to do games since 1998, starting with IF, AGS, 3DGS, Flash and Awakening, and over the years more and people have jumped on the bandwagon trying to build teams, but the can't actually do anything, only a few people get past the first room, as a result peple usually hit the defencive on folk with a low post count, I've been a member of the 3DGS forum since 2004 and posted half a dozen times lol.