Search found 192 matches
- 10 Mar 2014, 16:59
- Forum: General Discussion
- Topic: UV Unwrap on the way
- Replies: 13
- Views: 6569
Re: UV Unwrap on the way
Clintonman never ceases to amaze!
- 06 Feb 2014, 01:13
- Forum: tS 6.6
- Topic: Lighting Strangeness
- Replies: 5
- Views: 3814
Re: Lighting Strangeness
Well..., No to key frame Sibling or child - same result. Save as a glued .cob both sibling or child - saved correctly, came in wrong (immediately separated) Saved unglued - came in fine...just seprate So in conclusion, Local lights do not like being glued in TS6.6! :bananamad: :bananamad: :bananamad:
- 05 Feb 2014, 06:11
- Forum: tS 6.6
- Topic: Lighting Strangeness
- Replies: 5
- Views: 3814
Re: Lighting Strangeness
The local light and the fixture are glued.
The Axis is centered at the fixture, like you would expect.
The Axis is centered at the fixture, like you would expect.
- 05 Feb 2014, 04:10
- Forum: tS 6.6
- Topic: Lighting Strangeness
- Replies: 5
- Views: 3814
Lighting Strangeness
I have a model where I have 9 local lights and each has a fixture grouped with it. When I made the light & fixture combo, I had the local light inside the fixture. I had saved the file and opened the following day only to find the local light about 2x the height above and spread out. Almost as i...
- 29 Jan 2014, 16:39
- Forum: tS 6.6
- Topic: Plugin: tSxVxColorize
- Replies: 3
- Views: 3173
Re: Plugin: tSxVxColorize
WOw!...I am surprised this feature wasn't built into the original program! Great work Fenerit and keep the plugins coming!
Can't wait to see what you come up with.
Is there a Fenerit "To Do" list out there?
Can't wait to see what you come up with.
Is there a Fenerit "To Do" list out there?
- 27 Jan 2014, 17:04
- Forum: Off Topic..
- Topic: 3D Artists Reporting Back
- Replies: 930
- Views: 428100
Re: 3D Artists Reporting Back
Yes please....everyone get your health back asap! I feel like I'm getting symptoms reading..lol.
Draise, I wasn't going to mention my first impression of the skinny balloon, but it does look a bit like a Smurf spermatozoid!
Draise, I wasn't going to mention my first impression of the skinny balloon, but it does look a bit like a Smurf spermatozoid!
- 26 Jan 2014, 17:41
- Forum: TechForum
- Topic: Large address aware tools for programs.
- Replies: 9
- Views: 7765
Re: Large address aware tools for programs.
Cellulo,
Will this help me with my issue here in this previous post?:
http://united3dartists.com/forum/vi ... =39&t=3586
Will this help me with my issue here in this previous post?:
http://united3dartists.com/forum/vi ... =39&t=3586
- 26 Jan 2014, 15:51
- Forum: Off Topic..
- Topic: 3D Artists Reporting Back
- Replies: 930
- Views: 428100
Re: 3D Artists Reporting Back
Hey Spacekdet...that looks similar to the drift outside my house too! Finis....Glad your eye is functional again. Tough to do 3d without both working properly. And Draise, Your site looks very cool and fresh! Like none other I've seen! Keep on going down the path your are on. :bananacool2: Is there ...
- 23 Jan 2014, 21:16
- Forum: tS 6.6
- Topic: Selection by Layer?
- Replies: 4
- Views: 3484
Selection by Layer?
Is there a way already in TS6.6 or a plugin that lets you select everything on a layer for editing purposes.
So it would go maybe like this: click a button, select a layer and then all the objects on that layer are now selected.
So it would go maybe like this: click a button, select a layer and then all the objects on that layer are now selected.
- 23 Jan 2014, 21:13
- Forum: TechForum
- Topic: Grouping (Glueing) vs Union
- Replies: 5
- Views: 3523
Re: Grouping (Glueing) vs Union
Yes, what I mean by Union tool is the Booleans one.
So I leave them separate....but I feel I could do better by efficiency in the model by Unioning them into one mesh.
So I leave them separate....but I feel I could do better by efficiency in the model by Unioning them into one mesh.