Search found 2803 matches

by Draise
23 Apr 2018, 21:55
Forum: Work in Progress
Topic: Project: OO - WIP - Finished
Replies: 10
Views: 725

Re: Project: OO - WIP

Perplexed Rigging "Why Am I alive!?" Finally, I have a character personalized to my default rig, a rig I build for everyone to then copy/modify to the custom characters - in hopes that animation can be shared and the rigging process done quickly. The rigging took a little longer than expected - due...
by Draise
22 Apr 2018, 20:24
Forum: Work in Progress
Topic: Project: OO - WIP - Finished
Replies: 10
Views: 725

Re: Project: OO - WIP

That face rig is versatile. You are getting a lot of expressions with a fairly simple rig. Great that your business is doing well. Haha, looks simple but surprisingly it was not. Took me like half a day to figure out, squash, stretch, dynamic easy controls - but with that said I do like rigging in ...
by Draise
21 Apr 2018, 02:12
Forum: Work in Progress
Topic: Project: OO - WIP - Finished
Replies: 10
Views: 725

Re: Project: OO - WIP

Finished the default rig for the characters. I tried to make a rotation gimic for the 2D aspects, but not today.. running out of time.
by Draise
19 Apr 2018, 18:14
Forum: Finished ArtWork
Topic: #ArtvsArtists - U3DA Style!
Replies: 3
Views: 197

#ArtvsArtists - U3DA Style!

#ArtvsArtist ArtvsArtists_01.jpg I have been seeing this trending, and yes, I'm late to the party, but I love the party! Everyone is drunk and friendly. I thought to share this here because a lot of these projects were built off the community here - your emotional support and the root of it all.. m...
by Draise
18 Apr 2018, 14:26
Forum: General Discussion
Topic: Mixing Sverchok and animation nodes...in Blender..
Replies: 3
Views: 220

Re: Mixing Sverchok and animation nodes...in Blender..

Well there you go, it can be done. I haven't had time to watch the video or series - you'd have to pay a lot of attention. Good to know. I used AN a lot, and had trouble optimizing it. I couldn't even get half the speed/optimization I could from nodal work from Softimage, so I haven't explored it de...
by Draise
18 Apr 2018, 02:09
Forum: General Discussion
Topic: Mixing Sverchok and animation nodes...in Blender..
Replies: 3
Views: 220

Re: Mixing Sverchok and animation nodes...in Blender..

I have tried AN and had a look at Sverchok... but couldn't see a lot of animation possibility with Sverchok - buuuut technically, if a mesh had it's polys and islands, and the data there, and if AN can access it, you could probably use Sverchok to build a cool mesh,then AN it to animate it, but a li...
by Draise
18 Apr 2018, 01:34
Forum: Work in Progress
Topic: Project: OO - WIP - Finished
Replies: 10
Views: 725

Re: Project: OO - WIP

Rigging is fun when it works. I find Bforartists makes some tools easier and more accessible than what I was using in Blender. I also learnt that Rclick+Copy to Selected to copy attributes from the Active Selection to all the others. I hope they change this, but phew, I can save work finally doing t...
by Draise
17 Apr 2018, 12:58
Forum: Rendering
Topic: Yafaray4tS v0.9.0
Replies: 563
Views: 13514

Re: Yafaray4tS v0.9.0

These are huge upgrades!!!!
by Draise
16 Apr 2018, 15:05
Forum: Work in Progress
Topic: AEC Armoured Car Mk1
Replies: 3
Views: 280

Re: AEC Armoured Car Mk1

Yeah, 9 years is.. a little outdated, haha. But considering it all, the SDS modeling is still pretty on par with most software, other than circulizing geometry selection and quick extrudes - or better arrays - I am refering to the WS. the MS does have good bending and some extra tools like lattices ...
by Draise
16 Apr 2018, 15:02
Forum: TechForum
Topic: Unreal Engine 4
Replies: 7
Views: 337

Re: Unreal Engine 4

Glad you're getting into it. Indeed, it is magical!

Keep me posted on your Unreal Engine progress, sometimes I think I may oneday need to delegate work to someone who knows my workflow.