Search found 2849 matches

by Draise
30 Aug 2018, 21:45
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

RAYMAN wrote:
30 Aug 2018, 20:04
Why change order???? Why change polycount???
Just move the vertices...and use that as a morph target!!!!
Keep the bones inside and move them.passiv!
It should work!!!!!
Because I need the rig to adapt to new characters with completely different topologies. Build once, use multiple times.
by Draise
29 Aug 2018, 23:35
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 130
Views: 9103

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

All these updates may require a day to go through!
by Draise
29 Aug 2018, 15:02
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

Track the bone transformations to blendshapes? Then export the bones? Hmm... if I use any blendshape, change the mesh vertex count, then it will break the vertex order. I'm not in Softimage but Blender unfortunately, so to keep things non-destructive I think I'll avoid them. In softimage this would ...
by Draise
28 Aug 2018, 17:50
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

# The Update I am this close to getting this rig going. I have been rather mellow with the way work has been the past few months, but I have been using it as fuel to move forward and make a plan - a sale campaign. This character is part of it, and also useful for the portfolio. I have been recordin...
by Draise
25 Aug 2018, 17:10
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

Many people have asked why this way. I can't argue that there are better methods. But there are very specific reasons why not to. Here are the reasons: 1. Technical Limits for new tech. I can't use morph targets as the addon Gfur is limited with morph target support. Gfur is an addon that gives me r...
by Draise
24 Aug 2018, 16:02
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

Done some updates. TL:DR I changed plans. I have the majority of the mouth working. It is easy to get demotivated with so many bones - but "chunking" the tasks helps. I know the hard work will pay off with a very dynamic character. PS. I found a fix for Animation layers in Blender, finally. NLA anim...
by Draise
21 Aug 2018, 01:42
Forum: General Discussion
Topic: Forum Software Updated Aug 2018
Replies: 17
Views: 964

Re: Forum Software Updated Aug 2018

The U3DA cubes theme has quotes tile the quote icon over the div - looks kinda weird.
by Draise
13 Aug 2018, 16:16
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

I like the look of the character but there are many similar characters. So, if it is to be a logo or mascot for your brand ... something more distinctive or different. Yeah.. it has been a tricky design process. A lot of people have mentioned he looks like a "Marshmellow Man" or the child of "Michi...
by Draise
11 Aug 2018, 16:53
Forum: Work in Progress
Topic: Character: Trinny
Replies: 29
Views: 1671

Re: Character: Trinny

I have gone ahead with rigging - it's looking terrifying but it's fun. Some thing are working already.
by Draise
07 Aug 2018, 17:40
Forum: Work in Progress
Topic: Challenge Aug 2018_Artist X
Replies: 6
Views: 346

Re: Challenge Aug 2018_Artist X

Part digital matte painting is a good idea. You'd preserve the original style even better.