Search found 2213 matches

by marcel
08 Nov 2015, 23:03
Forum: tS 6.6
Topic: tSX plug-in: tSX Horn
Replies: 21
Views: 4568

Re: tSX plug-in: tSX Horn

Thank !
Yes with the bad geometry It was impossible to create a face to the base. Now this plugins seem to be useful.
Not tested because I see that on my smartphone.
Try it tomorrow. :)
by marcel
06 Nov 2015, 17:53
Forum: tS 6.6
Topic: tSX plug-in: tSX Horn
Replies: 21
Views: 4568

Re: tSX plug-in: tSX Horn

Good but...
The geometry is totally bad. Impossible to edit. Each face are duplicated or not correctly connected.
Create a low poly object and try sds. You will see the error.
by marcel
22 Oct 2015, 21:08
Forum: 3D Printing
Topic: Most Popular Software for 3D Printing
Replies: 14
Views: 8132

Re: Most Popular Software for 3D Printing

Popular is not an argument of choice for me. Never.
by marcel
20 Oct 2015, 14:27
Forum: General Discussion
Topic: 3d water
Replies: 1
Views: 675

3d water

by marcel
19 Oct 2015, 22:10
Forum: MikomDude's Work
Topic: Space Engineers - AIS Cruiser "Mako"
Replies: 7
Views: 2670

Re: Space Engineers - AIS Cruiser "Mako"

Maybe a man with a kind of car inside (it can follow the cam) to have a better view of the size ?
by marcel
19 Oct 2015, 22:04
Forum: MikomDude's Work
Topic: Space Engineers - AIS Cruiser "Mako"
Replies: 7
Views: 2670

Re: Space Engineers - AIS Cruiser "Mako"

The video is very good to see all the work you did inside. :bananacheers:
I like the render between realistic and cartoon.
by marcel
13 Oct 2015, 18:46
Forum: Materials
Topic: Transparent Turbolence shader
Replies: 13
Views: 3454

Re: Transparent Turbolence shader

Thank Fenerit.
by marcel
13 Oct 2015, 18:46
Forum: Materials
Topic: Transparent Turbolence shader
Replies: 13
Views: 3454

Re: Transparent Turbolence shader

Thank Fenerit.
by marcel
13 Oct 2015, 18:46
Forum: Materials
Topic: Transparent Turbolence shader
Replies: 13
Views: 3454

Re: Transparent Turbolence shader

Thank Fenerit.
by marcel
07 Oct 2015, 20:18
Forum: General Discussion
Topic: Brain plugin for model side : fur
Replies: 23
Views: 3439

Re: Brain plugin for model side : fur

You can go to the frame that you want then save the object as obj. You will have what you need.
.