Search found 460 matches

by stan
12 May 2018, 20:20
Forum: General Discussion
Topic: How to use V-Ray on tS76 STD ?
Replies: 14
Views: 3459

Re: How to use V-Ray on tS76 STD ?

this is the code which works in win 7 64bit: Vray.ResetMaterialEditorShader('Color'); I don't know anything about win 10 but maybe it prefers you use " Vray.ResetMaterialEditorShader("Color"); I suppose then none of these will work on 10 Vray.ResetMaterialEditorShader('Reflectance'); Vray.ResetMater...
by stan
11 May 2018, 15:15
Forum: General Discussion
Topic: How to use V-Ray on tS76 STD ?
Replies: 14
Views: 3459

Re: How to use V-Ray on tS76 STD ?

if you look in the preobjects I have two vray_me nodes, one with old next to it. Made in 6/10/2008. I don't think I did that as I only got my win 7 machine a couple years ago. . One has reset, one the old one doesn't. but maybe I did bring it from my old machine.. don't recall. you can just change o...
by stan
11 May 2018, 12:07
Forum: General Discussion
Topic: How to use V-Ray on tS76 STD ?
Replies: 14
Views: 3459

Re: How to use V-Ray on tS76 STD ?

I guess you are saying you got it working in your unofficial update. It already worked, I suppose the procedural materials where coded in the exe or the link to them is broken, not sure. There is no error using the original material editor when resetting materials as it works fine on my win 7 machin...
by stan
23 Apr 2018, 21:59
Forum: Scripts and SDK
Topic: Set Active Camera by WINGUID
Replies: 2
Views: 2465

Re: Set Active Camera by WINGUID

seem great for a layout with one 3d view, but it changes every view to the same view in 4 view so not really good for that or any layout with two or more views.. that guid might be good for render setting ie; wire solid ...changing grids in all views too if possible..
by stan
13 Mar 2018, 12:11
Forum: Scripts and SDK
Topic: MeshRelaxer v1 tsx
Replies: 4
Views: 1850

Re: MeshRelaxer v1 tsx

Thanks Emmanuel, too bad about the vertex paint. You use windows 10? The eraser is just the clear vertex colours tsx. Could you check if it works for you. I used xp and vs 2005 to code this. Not sure about a size control, but I can see if it's possible, or I can just make the window longer.
by stan
06 Mar 2018, 02:32
Forum: Scripts and SDK
Topic: MeshRelaxer v1 tsx
Replies: 4
Views: 1850

Re: MeshRelaxer v1 tsx

Emmanuel, first off download the tsx again. It wouldn't vertex paint properly. Here is some info : the error control is explained in first post. All tools useful for all methods reside in the global panel with the exception of Iterations at the moment only used in Laplacian and Taubin methods. The a...
by stan
04 Mar 2018, 21:52
Forum: Scripts and SDK
Topic: MeshRelaxer v1 tsx
Replies: 4
Views: 1850

MeshRelaxer v1 tsx

Here is the first version of MeshRelaxer tsx . MeshRelaxerV1.tsx new version with larger window below MeshRelaxer1.tsx There are four types of smoothing incorporated in the MeshRelaxer. Face selections, vertex paint and object selected methods. Groups not supported.. Smoothing can be animated. If yo...
by stan
01 Mar 2018, 22:52
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 709
Views: 57848

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

David, you can just change the weight from 2.0 to 3.0 and put it back in the library as it's been there since ts7.6 or reduce your to 1.5.
by stan
01 Mar 2018, 14:30
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 709
Views: 57848

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Saul, that is something I made that was added to the library, it could be the widget those guys made uses the same widget weight. in the activation node. It uses 2.00 you might need to change that to a higher number to over power their on the Automatic activation Node in the widget.. It only had to ...
by stan
25 Feb 2018, 18:06
Forum: Scripts and SDK
Topic: Mesh Relaxer Tsx for Modelside
Replies: 10
Views: 2514

Re: Mesh Relaxer Tsx for Modelside

Here is taubin fujiwara with 15 iterations with the torso from the library rendered in vray next to the original. The smoothing is obvious. Soon to be released.
renderedvray.jpg
Animation has been added too... :bananaguitar: