Search found 668 matches

by BNG
30 Apr 2017, 07:15
Forum: General Discussion
Topic: WelI learnd something... !
Replies: 4
Views: 1254

Re: WelI learnd something... !

My thoughts are with you as well bro, Leroy. I have models spread over like 5 different PC's and staying organized is a bit of a challenge. I tend to organize models in custom object folders as well as scene libraries. I finally figured out how to set file sharing between systems as I mainly create ...
by BNG
24 Apr 2017, 06:48
Forum: Work in Progress
Topic: Modeling a RC Plane
Replies: 7
Views: 1765

Re: Modeling a RC Plane

Models looking good. I would imagine with 3d printing a reality you could probrobly actually make an RC plane for real. Leroy. :lol:
by BNG
21 Apr 2017, 07:15
Forum: General Discussion
Topic: trueSpace 7.6x under Windows 10?
Replies: 29
Views: 7256

Re: trueSpace 7.6x under Windows 10?

Thanks for the replies. I did try to rename the file default.cfg, let tS rebuild it. I did that but that did not help. I did do installs from the install files, not just copy over the trueSpace folder from my old PC. Draise, when you say, "Also install the unofficial updates. There is a Windows ui ...
by BNG
17 Apr 2017, 07:06
Forum: General Discussion
Topic: trueSpace 7.6x under Windows 10?
Replies: 29
Views: 7256

Re: trueSpace 7.6x under Windows 10?

Did you try installing it using the compatibility settings for XP service pack 3? I had Win-10 installed briefly and really did not like the way it is configured compared to previous versions. My understanding is that 7.6x should run under win-10 but I really don't know for sure?
by BNG
12 Apr 2017, 16:17
Forum: tS 6.6
Topic: Is texture rotation possible?
Replies: 2
Views: 1542

Re: Is texture rotation possible?

I found one way to get it done by creating a round plane applying the texture to it and key framing it on the model; sadly the game engine I'm using does not support showing the animation on the model.
by BNG
08 Apr 2017, 08:28
Forum: tS 6.6
Topic: Is texture rotation possible?
Replies: 2
Views: 1542

Is texture rotation possible?

I want to simulate a texture based helicopter blade rotation on flat 2d rounded plane object by applying an appropriate 2d stock TS texture map. Is it possible and how would one set it up using the material editors key frame animation recorder? Thx, Leroy.
by BNG
26 Mar 2017, 07:48
Forum: Repositorium
Topic: FBX 2 import export
Replies: 84
Views: 21620

Re: FBX 2 import export

Do we need to remove older versions before installing the latest version?
by BNG
20 Mar 2017, 11:56
Forum: Work in Progress
Topic: I've working on a series of low poly aircraft...
Replies: 4
Views: 1771

Re: I've working on a series of low poly aircraft...

I zipped a few BZII models if any one wants to use them; unfortunately they are in XSI format due to the fact that They are intended for use in Batltlezone 2. The models can be opened in 3D Exploration and converted to COB fomat. Most of the aircraft are original designs except for the a10, f4 and f...
by BNG
12 Mar 2017, 08:38
Forum: Work in Progress
Topic: I've working on a series of low poly aircraft...
Replies: 4
Views: 1771

Re: I've working on a series of low poly aircraft...

Battlezone II, is an old video game and has trouble working with high poly models. These models mostly are crafted out of cylinders and rounded cubes. I find the Wikipedia images very useful to compare against the models progress, adjusting them as I work on the geometry in TS; which is a most excel...
by BNG
11 Mar 2017, 09:36
Forum: Work in Progress
Topic: I've working on a series of low poly aircraft...
Replies: 4
Views: 1771

I've working on a series of low poly aircraft...

I pretty much just use the model side of 7.6x to make low poly models for a video game called, Battlezone IICombat Commander. Lately, I've been creating quite a military type fighter aircraft like the F-4, F-5, F-14, F-16, F-18, F-22, F35, and A-10. Click link to view post and renders. I used the Me...