Lol, right. The other is apply the texture to a grid plane, then sculpt push it in the WS by hand.
Search found 2928 matches
- 04 Apr 2019, 18:48
- Forum: Game Development
- Topic: Creating 3D File from Existing PNG
- Replies: 11
- Views: 765
You could just use the displacement modifier in the Workspace on a high poly grid - if you have a greyscale height map. This will make the image 3D for you.
Before the tragic electrical outage in my home and studio this past week, I had a render with more than a few thousand geometry particles rendered with eevee in Bforartists Alpha 0.2.0 (well really a build I did with a later iteration). I gave one of my old secondary machines the render batch, and i...
- 18 Mar 2019, 22:33
- Forum: Draises TrueSpaces
- Topic: Personal Logo animation in Bforartists
- Replies: 4
- Views: 944
Hey you all.. I'm not as active in these areas as before, but I have been active! So I finished this logo animation with Bforartists, infact with dev builds of Bforartists 2. I'm happy with the new eevee viewport - and I even used the beta of Animation Nodes to get it done.. it's kinda slow being on...
- 05 Mar 2019, 13:33
- Forum: U3DA Graphic Art Challenge
- Topic: U3DA Challenge Dec 2019 – Weapon Challenge Modeling Discussion.
- Replies: 21
- Views: 1375