Search found 2822 matches

by trueBlue
06 Oct 2020, 22:00
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 1033
Views: 93178

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

New Update for trueSpace7.61 Beta 8 Unofficial Update https://united3dartists.com/forum/viewtopic.php?f=55&t=3732 Final Update October 06, 2020 Recommend that you completely Uninstall and Install trueSpace7.61 Beta 8 to a clean directory before installing this update. This update precedes all previo...
by trueBlue
06 Oct 2020, 21:59
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 371
Views: 30119

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

New Update for trueSpace7.61 Beta 8 Std Unofficial Update https://united3dartists.com/forum/viewtopic.php?f=55&t=3731 Final Update October 06, 2020 Recommend that you completely Uninstall and Install trueSpace7.61 Beta 8 Standalone to a clean directory before installing this update. This update prec...
by trueBlue
06 Oct 2020, 00:09
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

Here is the script I used to test a hidden connector

Code: Select all

//Node.ConCreate(Node.Selection(), "UnSelectable", "string", 1);		//1 = hidden	4 = visible
//Node.ConRemove(Node.Selection(), "UnSelectable")
if(Node.ConExists(Node.Selection(), "UnSelectable")) {
System.Alert("Yep")
}
by trueBlue
05 Oct 2020, 22:42
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

So you're asking for the plugin widget to treat an object that has an UnSelectable string connector/attribute as locked and if no connector exists then it's treated as unlocked? I do not know how your plugin works, but that sounds like what it should do additionally to what it does currently. When ...
by trueBlue
05 Oct 2020, 18:58
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

Sorry did not realize the problems with making a plugin! Plain and simple. I am suggesting that your plugin support any objects that have an UnSelectable attribute, be none selectable for backwards compatibility. There is two possibilities that can exist with older scenes that have 3D objects, light...
by trueBlue
05 Oct 2020, 17:37
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

I thought it did. From the website, "altered lock selection widget to look at the node and the node conn value as well as looking at the exported conn value" Can you give me some steps so I can fix it? Add a 3D Object Create the UnSelectable string to that 3D object Node.ConCreate(Node.Selection(),...
by trueBlue
05 Oct 2020, 17:23
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

Lock and Unlock still adding and removing connections that don't show on lights or cameras. So not sure what that solves. if(Node.ConExists(Node.Selection(), "UnSelectable") || !Node.Exists(Node.Selection() + "/selectionLocking")) { Activity.Run(Space.CurrentScene() + "/unSelectable/lockIt") } What...
by trueBlue
05 Oct 2020, 17:21
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

... Seems like another reason to update your plugin to support "old exported connector" which it currently does not. ... I thought it did. From the website, "altered lock selection widget to look at the node and the node conn value as well as looking at the exported conn value" Can you give me some...
by trueBlue
05 Oct 2020, 16:43
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

Workspace layers 3 - didn't know it's not working since I thought I made the last release compatible From the last release "supports old and new style locking - old exported connector, new exported node aspect" Have not tested your new version Seems like another reason to update your plugin to supp...
by trueBlue
05 Oct 2020, 16:22
Forum: Repositorium
Topic: Unselectable script
Replies: 75
Views: 2772

Re: Unselectable script

clintonman wrote:
05 Oct 2020, 15:36
Lock and Unlock still adding and removing connections that don't show on lights or cameras. So not sure what that solves.
if(Node.ConExists(Node.Selection(), "UnSelectable") || !Node.Exists(Node.Selection() + "/selectionLocking"))
{
Activity.Run(Space.CurrentScene() + "/unSelectable/lockIt")
}