Search found 5363 matches
- Yesterday, 01:12
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 8
- Views: 162
Re: OpenUSD
OpenUSD_Dev06.jpg MaterialX roughness can be seen in the scratches and the color texture was a cheat. Had some luck with MaterialX. It gives the paths to texture files in a really weird way. The color above is really meant to go into a "coating color". I changed it to plain color so I cou...
- 03 May 2024, 04:42
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 8
- Views: 162
Re: OpenUSD
This shows light and camera import working and various usd standard materials. MaterialX is still a little bit of a mystery.
I think the next big thing is animation import.
- 26 Apr 2024, 03:04
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 8
- Views: 162
Re: OpenUSD
OpenUSD_Dev04.jpg This shows alpha map opacity settings working and normal, metallic and roughness maps. Missing is occlusion maps. I don't have any sample files for that so will be skipping it for a while. OpenUSD has support for MaterialX so I think reading that will be next. Almost half the samp...
- 25 Apr 2024, 19:02
- Forum: Links, Tips, and Hints
- Topic: Bforaritsts 4.1.1 Released
- Replies: 5
- Views: 221
Re: Bforaritsts 4.1.1 Released
"New 3D Sequencer" sounds interesting. I wonder if it works like the Sequencer in Unreal.
- 19 Apr 2024, 00:39
- Forum: Repositorium
- Topic: Popup Toolbars
- Replies: 33
- Views: 4609
Re: Popup Toolbars
Update April 18 2024 DisconnectShaderNodeCrash.jpg Disconnecting a link in a complex material. This is how it looks before trueSpace hangs and then finally crashes. This has been giving me trouble for a long time now. For some things I had to just give up because there were just too many crashes whi...
- 18 Apr 2024, 03:47
- Forum: Workspace Side
- Topic: Open Floating Panel
- Replies: 3
- Views: 266
Re: Open Floating Panel
April 17 2024 Update added the ability to open a floating panel at the mouse location relative to the active window start = "/Scripts/CustomCommands/OpenFloatingPanel/Start" Node.Value(start, "TheNode") = full path to the node Node.Value(start, "AtMouse") = true Activit...
- 16 Apr 2024, 02:12
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 8
- Views: 162
Re: OpenUSD
OpenUSD_Dev03.jpg This shows texture and uv mapping working along with the texture coordinate shader. Texture coordinate shader works for scale and move. Top 3 are move and the bottom middle is scale. Bottom left is rotation and it's a bit off. It should point to the green checkbox. Bottom right is...
- 09 Apr 2024, 04:49
- Forum: Rendering
- Topic: YafaRay4tS v1.0.0
- Replies: 215
- Views: 9762
Re: YafaRay4tS v1.0.0
Update April 8 2024 Final Pre-Release version updated documentation - pre-release final trueBlue - fix camera toolbar button trueBlue - fix camera panel view button - works with non-UU trueBlue - IES code break out if invalid file scene utilities will copy animation nodes shiny diffuse material adde...
- 08 Apr 2024, 03:39
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 8
- Views: 162
- 06 Apr 2024, 01:55
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 8
- Views: 162
Re: OpenUSD
Very crashy, but managed to get a screenshot with basic color values before tS crashed again.