Search found 4101 matches

by Finis
Yesterday, 03:54
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

I don't know Bitkar. I will have to get Windows 10 before I can try it with my Nvidia cards. I keep learning about simulations and generators in Blender but I've neglected the basics. Time to learn the modeling tools and shortcuts. I'm overloaded with work. Not quite keeping up with it all and I'm t...
by Finis
13 May 2018, 23:43
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

Note: My test of Cycles rendering trees with and without instances was flawed so I edited this post. There were errors in my procedure. I'll try again sometime. The test and its flaws: With instanced trees, as hair particles on a landscape, the scene reported 16k polygons. Mostly the landscape obje...
by Finis
13 May 2018, 17:32
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

What I'm looking forward to is Prorender's in-between render mode. It is part realtime and part photoreal. Faster than photoreal and better quality than realtime. This could be a valuable option. I'm not sure if it is currently in the program or is for later. Of course other programs will get that t...
by Finis
11 May 2018, 16:34
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

I want to try Prorender too. At this time windows 10 is required to use Nvidia gpus. AMD is good at hype but Prorender is certainly more advanced than Cycles. (They are all good at hype of course.) My concern will be how well its add on integrates it with Blender.
by Finis
11 May 2018, 04:10
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

Learning about volumetrics in Blender Cycles. You can add volumetric nodes to shaders for the world or for a mesh object. Sun lights don't work for the world shader but do with meshes. This scene crashed my gpu driver and then Blender with gpu rendering but worked in cpu mode. Thirteen minutes. A mu...
by Finis
07 May 2018, 17:02
Forum: General Discussion
Topic: The important thing is to have fun.
Replies: 11
Views: 271

Re: The important thing is to have fun.

Beautiful!
by Finis
05 May 2018, 17:27
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

My first underwater video. These fish are in a customer's pond.
by Finis
04 May 2018, 13:08
Forum: U3DA Graphic Art Challenge
Topic: Challenge - TV Movie Props - VOTE
Replies: 4
Views: 144

Re: Challenge - TV Movie Props - VOTE

bitkar wrote:
01 May 2018, 14:14
great, thanks I guess i have to think of some new them for the next one.. right?
Yes. You make the rules and the theme.
by Finis
03 May 2018, 23:19
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

60 fps is 36,000 frames. Happy if I can get that but compromises or sacrifices are often what gets a project done. 30 fps is perfectly good so I'll be happy with that if needed. Eevee or other realtime renderers are probably best for most things I want to do. You are right, there is a bunch of good ...
by Finis
02 May 2018, 23:26
Forum: Work in Progress
Topic: Finis' Experiments and Scribbles
Replies: 85
Views: 6983

Re: Finis' Experiments and Scribbles

Yeah, I prefer intelligent and creative solutions to problems. Even better if you can then throw power at it too! Here is a creative solution some Blender folks do for animation: They start two instances of Blender on the computer. One renders frames with the cpu and the other with the gpu. Claeisse...