Search found 528 matches
- 10 Feb 2025, 19:47
- Forum: General Discussion
- Topic: trueSpace 3D fan site
- Replies: 6
- Views: 1491
Re: trueSpace 3D fan site
http://truespace3d.free.fr/index.htm I believe that is Emmanuel's site
- 30 Jan 2025, 12:46
- Forum: tS 6.6
- Topic: These plugins are abandonware or not ?
- Replies: 37
- Views: 12294
Re: These plugins are abandonware or not ?
@Engelskrieger79 you mentioned pyrocluster was painfully slow in ts what version of ts and version of windows?
- 29 Jan 2025, 14:17
- Forum: tS 6.6
- Topic: These plugins are abandonware or not ?
- Replies: 37
- Views: 12294
Re: These plugins are abandonware or not ?
Here is 3denergy
If it's abandonware or not I don't know. I believe this is just a demo.
If it's abandonware or not I don't know. I believe this is just a demo.
- 22 Jan 2025, 16:22
- Forum: tS 6.6
- Topic: These plugins are abandonware or not ?
- Replies: 37
- Views: 12294
Re: These plugins are abandonware or not ?
no one should give you the serial for pyrocluster it's not abandonware, that being said it won't work properly in the 7 series of ts anyway, but it still works in ts6.6 with the work around. I always just copy and pasted it into newer versions until 6.6.
- 23 Dec 2023, 15:04
- Forum: Scripts and SDK
- Topic: PathTools for workspace
- Replies: 66
- Views: 49349
Re: PathTools for workspace
Here is the final version. The last thing I wanted it to do was open the panel for the current path, so when you link the panel pops up on screen. That makes it easier to know which path you are using so working with the tools for that path are at your disposal. If you do close the panel make sure t...
- 22 Dec 2023, 02:25
- Forum: Scripts and SDK
- Topic: PathTools for workspace
- Replies: 66
- Views: 49349
Re: PathTools for workspace
Here is version X. It should be fairly stable, with one known issue. if you put an object on world 0,0,0 (normalize location) then make a new path, it will crash when you try to link. Why I really don't know yet but it happens every time. Upvectors are all working as in the last post. When starting ...
- 19 Dec 2023, 01:19
- Forum: Scripts and SDK
- Topic: PathTools for workspace
- Replies: 66
- Views: 49349
Re: PathTools for workspace
Here is the upvector positions. They seem as good as it gets. This is upX upX.jpg This is upY upY.jpg This is upZ upz.jpg This is up -X negX.jpg This is up-Y negY.jpg This is up -Z negz.jpg Trying to get the best first manual start and obj turning in to upvector on start. I realize it's the upvector...
- 17 Dec 2023, 01:22
- Forum: Scripts and SDK
- Topic: PathTools for workspace
- Replies: 66
- Views: 49349
Re: PathTools for workspace
Here is what I get using xy block and model. Remember I flipped z to get X in front with Y on right and Z up. I believe that means we have a right hand matrix. The only ones that seem odd are the Y and -Y up. It might be I need to tweak the Y so it's feet first or head first if it doesn't screw up t...
- 16 Dec 2023, 21:24
- Forum: Scripts and SDK
- Topic: PathTools for workspace
- Replies: 66
- Views: 49349
Re: PathTools for workspace
The "Large address aware" patch' gave me the ram or memory to open the panel node without crashing. The innards have gotten unwieldy. It gives truespace both sides more memory available. I was wondering if you use it in your UU version.. I'm not sure if it's self contained ..It's a small p...
- 16 Dec 2023, 14:51
- Forum: Scripts and SDK
- Topic: PathTools for workspace
- Replies: 66
- Views: 49349
Re: PathTools for workspace
This shows a way to disconnect the first clip wen adding a new one so there are no multi clips appearing when you record on the new clip. I first disconnect the first, then when I run record a second time it's done on a new clip that trueSpace added. No multi clips to delete. If the first is just di...