Search found 2803 matches
- 04 Jul 2018, 14:56
- Forum: General Discussion
- Topic: Blender is growing ears...
- Replies: 1
- Views: 226
I will consider it with ears and legs and wings when nodal particles and procedural non-destructive modeling and animation become a thing in Blender - and the viewport rivals Unreal Engine in performance and auto LOD'ing and other realtime effects. But it's moving at a decent pace.
- 20 Jun 2018, 23:51
- Forum: TechForum
- Topic: Atom - opensource script software that you can mod
- Replies: 0
- Views: 394
Atom is the best opensource scripting software I've found… and I just managed to download and install a cool way to compare documents and get an overview of the code, you can mod this thing! How cool is that!? I wish I knew about this a good year ago. I would have saved so much time…
Out of 45 hours a video only 5 to 10 is modeling. And subcontracting modelers is not complicated and cheap. Many models are online free too. That's the easy part. The bottleneck has been animation/rigging and exporting to render. I've fixed the export bottleneck and optimized the animation work flow...
Oh a bunch of things. This project was more about things "NOT" to do too. I hear you. -Don't start work without a contract -Don't export FBX rigs with animation, first export mesh/rig then rig/animation. This is x5 to x10 times more efficient on processors -UV before export -Don't apply SDS before e...