Search found 2837 matches

by Draise
Today, 17:14
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 5
Views: 30

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Nice! Will you include Cellulos tsx library? All of Clinton, Stans and your addons to WS?
by Draise
Yesterday, 14:30
Forum: General Discussion
Topic: Using Apps and using Blender..!!!!
Replies: 2
Views: 31

Re: Using Apps and using Blender..!!!!

Yeah.. my workflow involves Softimage, sometimes trueSpace, Bforartists, Unreal Engine, Machstudio Pro2, Krita, Inkscape and other smaller software, including select things, oh and a myriad of addons: Gfur for UE4 (my fav), Animation Nodes (Blender), Matlib (Blender), GEAR_MC (Softimage), and many o...
by Draise
15 Feb 2018, 16:54
Forum: General Discussion
Topic: Blender UI, Tiles
Replies: 8
Views: 70

Re: Blender UI, Tiles

I doubt Tiles will want to. He is retired, has no monetary motivation, probably too expensive and annoying to relocate, he even tried earlier to work with the Blender devs but was personally shunned by the Blender community and devs themselves for his ideas and contributions.. thus he opted for the ...
by Draise
15 Feb 2018, 11:39
Forum: Scripts and SDK
Topic: Mesh Relaxer Tsx for Modelside
Replies: 6
Views: 42

Re: Mesh Relaxer Tsx for Modelside

If the emoji with the hearts for eyes existed it would probably be here.

It's great work.
by Draise
11 Feb 2018, 22:26
Forum: Work in Progress
Topic: Sports Challenge WP
Replies: 10
Views: 70

Re: Sports Challenge WP

Beautiful start.
by Draise
09 Feb 2018, 15:54
Forum: Finished ArtWork
Topic: Theatre
Replies: 7
Views: 150

Re: Theatre

Yeah, it is good practice to merge as much of the set as possible before render, also true of game engines. The WS has a good object merge system too, along with the booleans (just not boolean operation, just merging meshes).
by Draise
09 Feb 2018, 15:46
Forum: Links, Tips, and Hints
Topic: Free Seamless textures from Material Jam
Replies: 4
Views: 104

Re: Free Seamless textures from Material Jam

Physically Based Rendering = PBR.. meaning you can use a greyscale image to define "Roughness/Specular" and another for "Mattalic" - and use the "Albedo" or flat colour as the drive. These shaders for render engines are strong enough to work under all types of lighting and calculations, even in game...
by Draise
07 Feb 2018, 14:18
Forum: Links, Tips, and Hints
Topic: Free Seamless textures from Material Jam
Replies: 4
Views: 104

Re: Free Seamless textures from Material Jam

Thanks! Another good site for textures. Though.. some are not PBR, nor have normals or just albedo maps, etc. Are you thinking to upload those kinds one day? Might make the site stand out over the competition. Currently Quixel Megascans are the only ones doing that, and they are not free at all. Tha...
by Draise
05 Feb 2018, 15:15
Forum: Finished ArtWork
Topic: Theatre
Replies: 7
Views: 150

Re: Theatre

WOAH! Those renders in the interior.. I had to look twice to not think they were photos! Really really good work on the lighting and textures there. Congrats. The externals with the foilage and people need some work to make it feel less.. artificial on par to the quality of the theatre hall, but gre...
by Draise
01 Feb 2018, 16:52
Forum: Rendering
Topic: Bought STRATA DESIGN 3D CX 7.6
Replies: 4
Views: 120

Re: Bought STRATA DESIGN 3D CX 7.6

I have no idea what that is. First time I've heard of it! For design it looks great. EDIT: Quick read of their feature list.. animation seems limited. No advanced rigging. modeling seems like standard. UI, haven't searched much on it - but the gallery looks pretty neat. The pro version of it looks g...