Search found 22 matches

by slicer4ever
23 Feb 2010, 00:46
Forum: Broken Skies
Topic: Models
Replies: 45
Views: 29012

Re: Models

wow, this is an amazing project, the models are breath taking, amazing job, i hope to be as good as you one day
by slicer4ever
20 Feb 2010, 07:45
Forum: tS 6.6
Topic: truespace bones and XYZ translation bug or by design?
Replies: 0
Views: 1513

truespace bones and XYZ translation bug or by design?

hello all, i've got a question on the way truespace and bones interact, now then i create an cube, and add about 4 sweeps upward, i then add joints at the first and third segment, and attach it to my model, i then go to the first joint, and customize it to allow X/Y/Z translation and remove min/max,...
by slicer4ever
12 Oct 2009, 07:51
Forum: General Discussion
Topic: Welcome to all newcomers
Replies: 151
Views: 76631

Re: Welcome to all newcomers

Thank you Leon :) I see this place has kept it's 'inclusive' nature intact. Beautiful. Will be posting something soon then. slicer4ever - from what I understand Froo has done a wonderful job of creating something for that. I haven't used it yet sadly but definitely will. I am working with a bunch o...
by slicer4ever
11 Oct 2009, 19:56
Forum: Game Development
Topic: Rendering all colors into textures?
Replies: 3
Views: 3123

Re: Rendering all colors into textures?

don't worry guys, i've figured out a solution to my problem=-), but thanks for the help
by slicer4ever
10 Oct 2009, 17:18
Forum: General Discussion
Topic: Welcome to all newcomers
Replies: 151
Views: 76631

Re: Welcome to all newcomers

Thanx Finis! Nice to see you here. Lately been using a variety of programs, trying to cement what my personal workflow/pipeline will be so what finished models I Can show are not exclusively tS. tS is my main 'start' modeler, and then... it's a free-for-all. Don't know if it's appropriate here; it ...
by slicer4ever
10 Oct 2009, 03:15
Forum: Game Development
Topic: Is 3000 triangles good for a character these days? More?
Replies: 13
Views: 8964

Re: Is 3000 triangles good for a character these days? More?

@clintonman When I import one of the sample PSK files from UT3 I get a count of 9980 faces/triangles from the modelside object info face count. 1. Was that a character model, or what kind of 3d model was it that you imported? That seems like it could be a lot of triangles/faces for one 3d model in ...
by slicer4ever
09 Oct 2009, 09:03
Forum: Game Development
Topic: Is 3000 triangles good for a character these days? More?
Replies: 13
Views: 8964

Re: Is 3000 triangles good for a character these days? More?

@brotherx, is that with v3.0 of xna, or could it be done in v2.0?, i used xna only as v2.0 and had many difficulty's in creating distributions, as for your directx/c++ redistribution issue, have you considered trying openGL, i find openGL tends to have a wider base of graphic cards that support it ...
by slicer4ever
09 Oct 2009, 02:51
Forum: Links, Tips, and Hints
Topic: UV manipulation?
Replies: 0
Views: 1714

UV manipulation?

edit: nvm, i figured out the problem
by slicer4ever
08 Oct 2009, 15:29
Forum: Game Development
Topic: Is 3000 triangles good for a character these days? More?
Replies: 13
Views: 8964

Re: Is 3000 triangles good for a character these days? More?

@brotherx, is that with v3.0 of xna, or could it be done in v2.0?, i used xna only as v2.0 and had many difficulty's in creating distributions, as for your directx/c++ redistribution issue, have you considered trying openGL, i find openGL tends to have a wider base of graphic cards that support it a...