Search found 11 matches
- 15 May 2011, 01:35
- Forum: MMC
- Topic: Monthly Modeling Challenge - Future Consumer Transportation
- Replies: 10
- Views: 9547
- 10 Sep 2010, 17:55
- Forum: Scripts and SDK
- Topic: .B3D exporter
- Replies: 1
- Views: 2973
.B3D exporter
I'm looking for a .B3D exporter for Truespace 7.61 Pretty sure there is currently nothing out there, but never know who might have or already created one. Normaly I export out of .X or DAE or OBJ into another program which in return can export or import b3d (fragmotion) Also at times I've just expor...
- 17 Mar 2010, 19:27
- Forum: Game Development
- Topic: DIE CAST STUDIO - LOW COST 3D GAME MODEL STORE
- Replies: 0
- Views: 2146
DIE CAST STUDIO - LOW COST 3D GAME MODEL STORE
New Online 3d Model store open
If your in need of some low poly 3d game models
WebSite:
http://diecaststudio.com" onclick="window.open(this.href);return false;
- 16 Mar 2010, 13:12
- Forum: General Discussion
- Topic: TRUESPACE 7.61 Workspace - Question
- Replies: 2
- Views: 2322
Re: TRUESPACE 7.61 Workspace - Question
The model side will export just fine with the correct texture file name.. But yeah I'm not sure why workspace side does this file_0 file_1 thing.. I was thinking maybe it's something to do with memory and truespace feels that if all textures keep the same file names less on it.. Not really sure thou...
- 15 Mar 2010, 06:36
- Forum: General Discussion
- Topic: TRUESPACE 7.61 Workspace - Question
- Replies: 2
- Views: 2322
TRUESPACE 7.61 Workspace - Question
Hi all, I have a question in which I'm hoping could be answered here. Currently I've moved almost 100% in just using the workspace side of TS.. But this is a problem I'm having Take a look at this basic building model here http://i250.photobucket.com/albums/gg277/simmsman4/OutPostView1_00001.jpg&quo...
- 02 Dec 2009, 13:52
- Forum: Off Topic..
- Topic: 3D Artists Reporting Back
- Replies: 930
- Views: 428436
Re: 3D Artists Reporting Back
People living in England’s most deprived neighbourhoods are most likely to suffer from the effects of pollution, according to two studies. Environment Agency research suggests they bear the burden of air pollution, factory emissions and flooding risk. And a Friends of the Earth study indicates one o...
- 02 Dec 2009, 03:02
- Forum: Off Topic..
- Topic: 3D Artists Reporting Back
- Replies: 930
- Views: 428436
Re: 3D Artists Reporting Back
Well the world changes day by day and year by year.. This is fact if you don't belive me. Look at report of the earth 1million years ago. or you could ask the Climatic Research director that step down during the probe into allegations of false reports toward global warming. Bad timing if you ask me ...
- 01 Dec 2009, 14:20
- Forum: Game Development
- Topic: Unreal free??
- Replies: 13
- Views: 8704
Re: Unreal free??
It's just a smarter way to do business. They know that great games don't have to come from companys with millions of dollars. On the other hand people can't just walk out and spend money on software or engines without it. Pretty much, if you use their engine and you make a game to sell. Well then yo...
- 01 Dec 2009, 14:11
- Forum: Zbrush
- Topic: Great Zbrush Tutorials
- Replies: 1
- Views: 3316
Great Zbrush Tutorials
Just wanted to share some great zbrush tutorials I've watched on zbrush. You can find these videos on veoh.com Publisher: Jason Welsh Also called CannedMushrooms or house of tutorials. http://www.veoh.com/search/videos/q/jason+welsh#" onclick="window.open(this.href);return false; Here is i...
- 29 Nov 2009, 03:43
- Forum: Tutorial requests
- Topic: Tutorial on how to apply Normal Maps and export them
- Replies: 2
- Views: 4266
Re: Tutorial on how to apply Normal Maps and export them
Thank you, Although I learned that if u click and hold on default it does a drop down for bump. Would have never seen that one. I still export 2 files in the directory called file_0 and file _1.. Although not the biggest problem I have. I load them into photoshop and they are the texture and normal ...