here is one I did real quick...
part 1
part 2
Search found 39 matches
- 10 Oct 2010, 17:52
- Forum: Blender
- Topic: Blender: Using Heightmap for landscape generation.
- Replies: 1
- Views: 2965
- 10 Oct 2010, 17:48
- Forum: Blender
- Topic: How to Model and Texture a Human Head and Body
- Replies: 8
- Views: 6603
Re: How to Model and Texture a Human Head and Body
Not sure how relevant this still is or if there are still interested parties, but, I generally use Xvid for all m y compression, so just about any mp4 such as divx codec, ffdshow, or another good bet is VLC media player....any of these "I assume" will get the job done....I hope some of you...
- 15 Jul 2010, 13:03
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
Well thanks!....did not take any of you long to reply....in the meantime I have been lightly flogged for "mentioning anything at all" and some of the properties will not be mine in the end, to me this is of small consequence....the more ideas I have laying around the less creative I am, I ...
- 15 Jul 2010, 00:08
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
Well...., It has certainly been awhile. I had an anonymous publisher contact me and I had been belting out code and resources(models, textures etc...)...suffice it to say the game is drastically different now.....multi-player for one thing...and I am not sure how much I can discuss...well I know not...
- 30 Sep 2009, 19:12
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
Visual Basic is likely, although I am using standard "c" code and some headers and such from 3dgs.
- 30 Sep 2009, 03:31
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
No, why? what is VB?...I seriously have no clue...and VB has been my game since...around 2004, when I first started to develop it(the first time...lol)
- 29 Sep 2009, 15:40
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
maybe one day I will do a rigging tutorial for gamers using blender(not tS....never had any usefull exporter for anim)...I will wait for a stable blender 2.5 so everyone can make their own custom key maps.
- 28 Sep 2009, 01:49
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
I am still alive an still working on the game...lol I am currently implementing the dreaded "inventory system" this has been a PITA for me every time....as this is not my first go at it... , but everything seems to be going pretty well this time around. This is due to the fact I have come ...
- 22 Jun 2009, 20:40
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
I'm still working on it...lol I may have a new screen by the weekend...but I may be attending a picnic...uncertain...
- 19 Jun 2009, 20:57
- Forum: Game Development
- Topic: Valiant Black
- Replies: 40
- Views: 23775
Re: Valiant Black
Sorry have not been around in a while.
I have been very busy with work, but also writing a new camera code...I just started fiddling and I continued fiddling and now I cannot stop...It is nothing ground breaking, but it is working very well and better than the old one.
I have been very busy with work, but also writing a new camera code...I just started fiddling and I continued fiddling and now I cannot stop...It is nothing ground breaking, but it is working very well and better than the old one.